The Dink Network

Installing the WinDinkEditPlus on Windows 7

May 26th 2010, 03:58 PM
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Hey... I was having a lot of trouble installing this on Windows 7 64 bit --- kept getting a ton of error messages and stuff. I'm pretty computer illeterate so I was about to ask for help here, but I'm glad to say I figured it out and now I actually got that big purple game grid on my screen! Woohoo!

I firest tried installing it in the Dink Smallwood folder and that didn't work. So I installed it in the "C Programs x86" area... the "x86" is where Windows 7 sticks all of the non-Microsoft programs. It then asked for permission to install and I clicked "Continue" and it installed.

I then created a file name for my test at map making and at first it couldn't find the skeleton thingy, so I just looked in C Programs x86 to get the exact address of the skeleton thing it wanted. Copy & pasted that address into the box and it seems to be working ok... I hope it can find the sprites ok and the other stuff....

Yeah, it stuck each item from the zip file (Windink, the skeleton one and the others) in a seperate folder under the C Programs x86. Is that OK?

Or should I try reinstalling it some other way? Please let me know.
May 26th 2010, 09:34 PM
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yeoldetoast
Peasant They/Them Australia
Oh, NOW YOU'VE DONE IT! 
You're supposed to put it in the same folder where Dink is installed.
May 26th 2010, 09:52 PM
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"I first tried installing it in the Dink Smallwood folder and that didn't work."

"You're supposed to put it in the same folder where Dink is installed."


If it works then it's all good I suppose... not sure though as I don't use Windows 7.
May 27th 2010, 04:46 AM
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Kyle
Peasant He/Him Belgium
 
Yes, you're best off placing the Windinkedit files under your Dink Smallwood root directory. That's because the folders skeleton and your new d-mods are also folders that should (ideally) be placed under the same root directory. In other words, the Dink Front End will look at your Dink Smallwood directory to detect installed d-mods. So, if it now places your new d-mods under your Program Files, the game's front end will not detect them.