Speed Issue
I'm having an issue on a few cut-scenes which involve moving NPCs. The problem is, lately, they won't go the correct speed. In one scene the NPC flies across the screen way faster than intended, and in another, the sprite moves very slow and sluggish. This results in the timing of events during the custscene being way off and in one case will end up not finishing the cutscene.
This is with Dink v1.08 and Aural+; with FreeDink, everything works fine. Is this some sort of lag issue I'm having or what?
This is with Dink v1.08 and Aural+; with FreeDink, everything works fine. Is this some sort of lag issue I'm having or what?
The only thing I can think of is if you're using missile brains, but seeing as you just gave me that answer yourself last week or so I doubt that's the problem

Brain 9 or 16 (can't remember which) but anyways it's with using move. So that's not the case.
hmm, what about trying - move_slower or move_faster
Yeah, I know, its a gift...

Yeah, I know, its a gift...

Magical Mayhem did these funny speed tests before letting you play to determine the speeds of player two. I'm not sure if it's the same issue or not. Personally I would stick with freedink and screw the others.
Never had this problem with brain 9 or 16 sprites. Could it be some other script that's hogging all of the resources, like a wait(1) loop that's running all the time? I doubt it though, because you're too experienced for that
Try removing small parts of the scripts to debug, maybe try another map screen, ... If that doesn't work, try without Aural+ (I'm using it too though). And if all else fails, reinstall Dink (though that's not going to be it I think). Also, is it always the case in that cutscene or in all cutscenes now? If it's in all cutscenes, it's likely something that has to do with your PC instead of your game.

Try removing small parts of the scripts to debug, maybe try another map screen, ... If that doesn't work, try without Aural+ (I'm using it too though). And if all else fails, reinstall Dink (though that's not going to be it I think). Also, is it always the case in that cutscene or in all cutscenes now? If it's in all cutscenes, it's likely something that has to do with your PC instead of your game.
I see. It's my stamina script that's causing the problem.
I changed the wait to 250 or so [there were 2 wait(1)s] and everything is back to normal. Now it counts slow, but I think I can get away with using a couple waits modifying the variable throughout the loop.
I'll have to keep note of this for later.
I changed the wait to 250 or so [there were 2 wait(1)s] and everything is back to normal. Now it counts slow, but I think I can get away with using a couple waits modifying the variable throughout the loop.
I'll have to keep note of this for later.