The Dink Network

New D-Mod: Super Dink

November 26th 2009, 10:14 PM
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Mr TGA has released the first D-Mod in a while now: Super Dink!

If you like fighting wave after wave (after wave after wave) of enemies to sate your bloodlust, and keep levelling up to fight harder enemies (wave after wave of them), then this is for you!

Just start hacking away!

(Link updated to new version)
November 26th 2009, 10:16 PM
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TGA
Peasant He/Him United States
"I Didn't do it!" - TGA 
Oh thank you! I will be uploading more works of mine, and if I ever get a wild hair or desire to finish Selda I will be uploading it too.
November 26th 2009, 11:52 PM
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TGA
Peasant He/Him United States
"I Didn't do it!" - TGA 
I checked up on the D-MOD SuperDink and forgot that it still has the "Ace's Adventures" for a different D-Mod I had been working on that used the same map. I maybe fixing this sometime in a few weeks.
November 27th 2009, 01:43 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
I'm glad someone is making dmods here, go for it TGA!
I'll play (an maybe review your dmod later today)
November 27th 2009, 06:20 PM
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Skorn
Peasant He/Him
I Bring Tidings of Spam 
Tga, playing your d-mod after this comment
November 27th 2009, 07:09 PM
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thadude
Peasant He/Him United States
"WHAT IS STFU?! " - VaultDweller 
Very nice levelling system, just need to work on maybe making the herb boots have upgrades or something, and the door warp functions.
November 27th 2009, 07:10 PM
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Skorn
Peasant He/Him
I Bring Tidings of Spam 
I wrote a review, still pending though.
November 27th 2009, 08:25 PM
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TGA
Peasant He/Him United States
"I Didn't do it!" - TGA 
Actually I can not remember if it was SuperDink or Ace's Adventures but one of my D-Mods has it to where everytime you level up a few times your attack speed increases....
November 27th 2009, 08:27 PM
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ThaDude
Peasant He/Him United States
"WHAT IS STFU?! " - VaultDweller 
Cool, but it's not in superdink, I guess, because it seemingly isn't taking effect.
November 27th 2009, 08:29 PM
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TGA
Peasant He/Him United States
"I Didn't do it!" - TGA 
Oh, maybe its in Ace's Adventure... man I got to get on the ball and start playing more and find out which is which. I am unorganized too much which slows down my production of Mods sometimes.... I make 1 mod then make another based on it but super improvoed and keep going and not keeping track of which is which, and which one is better than the other! LOL
November 27th 2009, 08:52 PM
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TGA
Peasant He/Him United States
"I Didn't do it!" - TGA 
OHHH I get it now, I just played them all and SuperDink was the first official D-Mod I created, then Ace's Adventure, then it turned into Dinks Nightmare.... It stopped on Dinks Nightmare.. so thats why its confusing, Dinks Nightmare is actually the final Release and last one I had fully working! I also was adding dialog to make it more interesting and more shops! And Extra secrets and pathways!

NOTE: Only reason I kept changing the name is becuase I was making a whole new modifications to the system and game, just not changing the background maps!
November 28th 2009, 10:16 AM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
Did anyone else notice that all graphics/sounds/tiles from Dink are included in the file?

TGA, the only files that need to be included are new ones. Please remove all the excess files in the next update. Just include your new MIDIs, scripts, title screen graphics, and map.
November 28th 2009, 03:54 PM
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TGA
Peasant He/Him United States
"I Didn't do it!" - TGA 
OH, I was worried about the dependancies... I think everything in the D-Mod is used in the Folder where I created it... so basically if I did that it would cuase of the content to be missing or mess up the MOD... I am not sure why this is...
November 29th 2009, 03:56 PM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
Nothing from the original Dink needs to be included in your DMOD directory, only new stuff. Your DMOD is alright, but those knights that played the blade sound over and over kinda drove me mad.
November 29th 2009, 06:56 PM
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Skorn
Peasant He/Him
I Bring Tidings of Spam 
I agree, the knights could have had less sound. Even when you hit them, it plays a Bonca sound. Are they demons or something?
November 29th 2009, 07:03 PM
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TGA
Peasant He/Him United States
"I Didn't do it!" - TGA 
The sound issues will be fixed in 3.0 and yes they are demons... this is why its a nightmare!
November 29th 2009, 07:15 PM
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Skorn
Peasant He/Him
I Bring Tidings of Spam 
That's what i thought. I knew they couldn't be Lawyers, because Lawyers don't wear armor unless there in a very desperate/dangerous case.
November 29th 2009, 07:59 PM
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ExDeathEvn
Peasant He/Him New Zealand rumble
"Skinny Legend" 
November 29th 2009, 09:25 PM
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TGA
Peasant He/Him United States
"I Didn't do it!" - TGA 
Ok V3.0 is uploaded and waiting Review, these are the following changes:

What you will expect to see changed from Version 1.0 to 3.0 is:

New Logo to match the Dink's Nightmare name.

New Buttons to match the D-Mod Logo.

The Monsters are a bit harder and higher in level and exp and health.

Magic is now more noticably important than before, not only does your magic do its normal damage it also does damage based on your magic power, and
level.

The "Tink" sound is removed on all Knights, they only make that sound when they hit and is not as annoying as before.

The some hardness but not all hardness issues fixed.

Some Music Changes, or updates.

There are some new secrets, so be ready to look for them.

The NPC Old Lady in all Shops no longer refers to old Dink Smallwood Quests, but more involved in this D-Mod and does not reflect the story line from Original Dink.

Map has 2 New Shops in the fridgid area and are marked for your convenience on maps.

More Save spots are marked on map for your conveiences.

Also the higher you level the faster Dink animates, this should of been in Version 1.0 but I think no one is noticing it or its just not there...

Several minor changing probably not noticable to players.

File size greatly reduced!

File name changed from Superdink.dmod to Dinkmare.dmod, this change is permanent. You can keep or remove the old dmod if you wish.

Decided on Dink's Nightmare as the D-Mod name, this is also permanent and will be the same for future versions!

And you guessed it, it is not backwards compatible save game files with SuperDink...
November 30th 2009, 01:33 AM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
I knew that the moment I saw ExDeath's link it would go to that page.
November 30th 2009, 03:52 PM
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TGA
Peasant He/Him United States
"I Didn't do it!" - TGA 
Refer all future posts to Dink's Nightmare

Thank You!

TGA