If thats the way it is going to be, I will stick with games like Seal Online for online chatting as far as mmorpg goes. But seriously, 35 levels would take anyone a day to reach, then the game becomes old fast. Just like original Dink Smallwood. I still have not played normal Dink Smallwood in 3 years becuase of that fact. At least in Seal Online you can get 250 levels and keep leveling up after 35 levels. Plus there are ongoing monsters that are between levels 1 to 250+ to keep you leveling up, and quests for all levels, to keep you constantly working on quests. Plus there is a ranking system, the higher the rank the more powerfull you can be with pets and other stuff you cant wear without higher fame levels. So yeah, I can just imagine myself playing this mmorpg for 1 day, and only staying to chat online, or doing other boring things after making my 35 levels. Then eventually quiting within the first week of offically playing. Its just my two cents, but seriously ask yourself, "Do I really want to make a new mmorpg style game for Dink Smallwood, and not have content that allows higher level ups?", and "How long is this going to be played before it goes to archived files of games never played longer than 2 weeks?" I hope you guys can make this possible and interesting, because 35 Levels is lame, and wont last 2 weeks in my book!
TGA has released 1 file
|Dink's Nightmare||D-Mod, Unfinished||7.1||December 3rd, 2009|
TGA has taken 1 screenshot
|Dink's Nightmare||December 1st, 2009|