how would a dmod without scripts would look?
but just lots of figting and a beautifulmap? like totaly arcade type?
sad isn't it.....but that just what i can do

actually, nothing would happen in it. You wouldn't even see a start screen.

Dink automatically gets scripts from the original game folder if you don't include them so it could be done, in theory at least.
But I don't believe you are incapable of writing a script, RustedSorrow. It just takes practice. A good way to start is to use scripts from the original or other d-mods as a base and chnage them to suit your d-mod.
But I don't believe you are incapable of writing a script, RustedSorrow. It just takes practice. A good way to start is to use scripts from the original or other d-mods as a base and chnage them to suit your d-mod.
ofcourse I could if I tried!
but I try once: it dosen't work,
i get realy angry and start yelling
at piece of bread.
when I'm done yelling i think
how do they make that when you talk to someone a sprite appears!
but I try once: it dosen't work,
i get realy angry and start yelling
at piece of bread.
when I'm done yelling i think
how do they make that when you talk to someone a sprite appears!
If you're really desperate
you could try my tutorial The Rudiments of Scripting. Someone called it a tut for dummies, and I guess it is: it just start at the really basic things. I couldn't script at all when I first started, but I managed to produce a D-mod, so I'm sure you can too.
how do they make that when you
talk to someone a sprite appears!
You'll find that in the tut too.
Good luck!

how do they make that when you
talk to someone a sprite appears!
You'll find that in the tut too.
Good luck!
