The Dink Network

how would a dmod without scripts would look?

March 4th 2003, 09:11 AM
pig.gif

but just lots of figting and a beautifulmap? like totaly arcade type?

sad isn't it.....but that just what i can do
March 4th 2003, 09:29 AM
wizardb.gif
Phoenix
Peasant He/Him Norway
Back from the ashes 
actually, nothing would happen in it. You wouldn't even see a start screen.
March 4th 2003, 11:16 AM
knightg.gif
WC
Peasant He/Him United States
Destroying noobs since 1999. 
dang good point. Waste of HD sapce.
March 4th 2003, 11:53 AM
pig.gif

[skelleton]
March 7th 2003, 02:48 PM
wizardg.gif
Paul
Peasant He/Him United States
 
Dink automatically gets scripts from the original game folder if you don't include them so it could be done, in theory at least.

But I don't believe you are incapable of writing a script, RustedSorrow. It just takes practice. A good way to start is to use scripts from the original or other d-mods as a base and chnage them to suit your d-mod.
March 8th 2003, 12:49 PM
pig.gif
ofcourse I could if I tried!
but I try once: it dosen't work,
i get realy angry and start yelling
at piece of bread.

when I'm done yelling i think
how do they make that when you talk to someone a sprite appears!
March 8th 2003, 03:19 PM
fish.gif
binirit
Peasant She/Her
 
If you're really desperate you could try my tutorial The Rudiments of Scripting. Someone called it a tut for dummies, and I guess it is: it just start at the really basic things. I couldn't script at all when I first started, but I managed to produce a D-mod, so I'm sure you can too.

how do they make that when you
talk to someone a sprite appears!

You'll find that in the tut too.
Good luck!