Reply to Re: how would a dmod without scripts would look?
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Dink automatically gets scripts from the original game folder if you don't include them so it could be done, in theory at least.
But I don't believe you are incapable of writing a script, RustedSorrow. It just takes practice. A good way to start is to use scripts from the original or other d-mods as a base and chnage them to suit your d-mod.
But I don't believe you are incapable of writing a script, RustedSorrow. It just takes practice. A good way to start is to use scripts from the original or other d-mods as a base and chnage them to suit your d-mod.