The Dink Network

You Will Die Last...

June 10th 2009, 01:55 PM
dragon.gif
Patrunjelu
Peasant He/Him Romania
Rawr! 
...will be the name of the Aeophian Sequel.
I'll soon post some pics, but for now, here's some info:
Dink will return to Aeophia (the reason will remain secret for now)
All the game will take place at night time (due to some curse).
The playable areas will be Woodshire + three other towns + other unique locations.
It will most likely feature mp3 (or wave) piano soundtrack.
You may ask questions if you wish... I don't know when this DMOD will be released since I don't want to screw this up as well...
June 11th 2009, 07:25 AM
dragon.gif
Patrunjelu
Peasant He/Him Romania
Rawr! 
The first screen:
Click
I still need to make dink's body a little bit darker...
June 11th 2009, 07:28 AM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
A tip: Your fences were horrible around the village in the first part. You could just walk through every part of it, where the screen changed. You can fix this by pressing M. It turns on the screenmatch, so you can place objects on one screen, and they will reach to the second screen too.

June 11th 2009, 07:32 AM
bonca.gif
Christiaan
Bard They/Them Netherlands
Lazy bum 
I like the idea that the entire D-Mod is taking place at night-time. I'm looking forward to it!
June 11th 2009, 07:48 AM
dragon.gif
Patrunjelu
Peasant He/Him Romania
Rawr! 
Thanks for the tip Skull. Fences will only be present in a large amount in Woodshire. The other places will be fence-free
June 11th 2009, 08:54 AM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
"I like the idea that the entire D-Mod is taking place at night-time. I'm looking forward to it!"

*Aherm*Hotel of the Middle Night*aherm*!
June 11th 2009, 09:02 AM
pq_cthunik.gif
GOKUSSJ6
Peasant He/Him Poland
Everyone should get a pizza for free in each week. 
*ahem* My WIP about making Night Tiles and sprites(Mine of course!)
June 11th 2009, 09:21 AM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
*Aherm*You forgot the other aherm*aherm*
June 11th 2009, 09:53 AM
dragon.gif
Patrunjelu
Peasant He/Him Romania
Rawr! 
Uhm... I opened the tile image in Fireworks and tinkered with brightness and contrast.
Please do try sticking to the DMOD only.
June 11th 2009, 05:25 PM
slimeg.gif
metatarasal
Bard He/Him Netherlands
I object 
Screenshot is looking good, even with the bright Dink. With the bright Dink it looks a bit like the darklands but different, I like it.

But, like Skull said, try using screenmatch. And if you want to know if there are any holes in the hardness you can just press spacebar and see what parts are hard. If you haven't done so already you could also try using WinDinkEdit instead of normal DinkEdit, it makes using screenmatch even easier.

So, good luck. It's always nice to hear of a new DMOD being made!
June 11th 2009, 05:45 PM
fairy.gif
GlennGlenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
You should make every sprite more darkish to make it look like you're really at night
July 8th 2009, 09:45 AM
dragon.gif
Patrunjelu
Peasant He/Him Romania
Rawr! 
Anyone here who would like to help me out? ^_^" I fear that I have started a bit too many projects to be able to release this DMOD anytime soon. If there's anyone here who could help me with the development of the DMOD (such as quests, graphics or map making) please do come out with your raised hand
This way I'll be able to speed up the development of other applications (such as the dink script generator).
Thanks.
Beginners are also welcome! In a few weeks, a beta version of the script generator should be available, thus making script writing (and learning) easier.
July 8th 2009, 09:49 AM
knights.gif
pathfinder
Peasant He/Him China
I love hanging ON LINE without doing anything... 
I wish I could,but you see,I can't even solve my own problem.
But maybe I can come up with some ideas...And some mp3 files you may like.
July 8th 2009, 09:56 AM
dragon.gif
Patrunjelu
Peasant He/Him Romania
Rawr! 
If there are no copyrights on them it should be okay.
July 8th 2009, 09:58 AM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
MP3 are not allowed to be in D-Mods.
July 8th 2009, 09:59 AM
dragon.gif
Patrunjelu
Peasant He/Him Romania
Rawr! 
.wav files are.
July 8th 2009, 09:59 AM
knights.gif
pathfinder
Peasant He/Him China
I love hanging ON LINE without doing anything... 
But I don't think they fit your dmod.
I can send them in E-mail if you want.
However,if mp3 is not allowed,what's the point of developing the aural+?
July 8th 2009, 11:59 AM
bonca.gif
Christiaan
Bard They/Them Netherlands
Lazy bum 
MP3's are allowed, as long as you make them yourself.
July 8th 2009, 12:20 PM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
No they are not allowed. I think they are only allowed if you have MIDIs included in your D-Mod in some other folder, because all people may not have or they don't know about aural+. Nowadays, I don't know if they're allowed EVEN with MIDIs in the D-Mod aswell.
July 8th 2009, 12:22 PM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Okay, sorry to doublepost, but this is what redink1 said in the aural+ thread:

"I will not upload D-Mods that include .mp3 files. However, I will allow patch .dmod files that include the .mp3 files seperately. It is unlikely that many Dinkers will install Aural+, and it makes no sense to increase the filesize of a D-Mod for everyone."

So, yeah. I was half right, half wrong.
July 8th 2009, 12:39 PM
dragon.gif
Patrunjelu
Peasant He/Him Romania
Rawr! 
Uh... I fell in love with dink because of the midis you know. Using mp3s would ruin Dink in my opinion.