The Dink Network

Zach the Marine

April 2nd, 2005
v1.1
Score : 7.0 good
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Well, instead of getting technicle, I will review this as a Romp and not base it off of Epic standards. As a Romp it has great qualities.

It's not hard. (Good for any beginner Dinker.)
It's not easy. (If you don't use your puzzle knowledge, you may get stuck. It's short. (For when you get stuck on an Epic and need to take a break.)
It's different. (Who likes the same thing over and over, all the time?)
It's SciFi. (For those who like it.)

There will always be bad though. So here it is.

First off as many others have said, "There are several bugs."
Now a Romp doesn't take much time to make. Compared to a Quest or an Epic.
One would think you to take the time and fix these few minor details. If you did, it would be an excellent Romp DMOD.

One bug I don't believe anyone has mentioned yet is that when you initiate the push sprites, it goes from the Zach sprite to the Dink sprite. You should make a Zach push animation.

Money was quite pointless in the game other than the small sum of 50 gold.

It would have been nice to know if I had the items or not. (Inventory bug.) But that doesn't really matter. Just pay attention when he says you get it and all will be fine.

The gun shoots way to fast. I am thinking that you did that on purpose and that is why the enemies have what seems to be thousands of HP. The main problem with this is once you shoot so fast, the lasers knock each other out. If I shot fifty times, only about 5-10 would actually hit the enemy. When your magic lv is high in most Dink games and you cast fireball, it has this same bug.

Great Romp DMOD.

This is my first review on the Dink Network and I'm glad it was on such a well crafted Romp. I enjoyed playing it. I have been playing Dink for years now, and figured I would become a member and learn how to create a DMOD myself. (Isn't as easy as I thought.)