The Dink Network

Rise of the Goblins (The)

The goblins, just before their rise. From the COTPATD project.
November 23rd, 2008
v1.00
Score : 7.5 good
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While it may be full of bugs and glitches, it makes up for it by being funny, and fun to play.

There’s a good storyline, which is nice to have. Lots of cut scenes, some of them very funny! My personal favourite is when Butterhead is behind the castle with his knights just before the big goblin attack. By the way, I love that name: George Sylvester Hubert Sebastian Butterhead!

Fighting is not so hard, mainly because there’s loads of powerups lying around.
Music’s nice and always seems to fit the situation.

Sadly there is also a lot of bad stuff. Long cut scenes are all very well but it’s frustrating not to be able to skip text by pressing space.
There are some weird glitches to do with the background scenery (tiles). Cliffs disappear and reappear, screens jump around, and snow keeps turning up for some reason. These are the most noticable problems, just load a game and they go away for a while though.
The buttons on the title screen are very hard to see because of their colour.
A couple of times you remain frozen after speaking to someone, for example, if you say no when talking to the healing lady in King Christian’s castle.

Some of Skull’s or Jamiel’s previous D-Mods haven’t been so good judging by their reviews (I haven’t played them), but this one’s well worth a look! If the bugs were cleaned out, the map tweaked (eg, the caves - boring), and perhaps the English fixed up, this could be among the best of the quest size D-Mods IMHO.