The Dink Network

Push and Pull

Dink creates a barricade and stacks his resources safely in a corner. This makes pushing and pulling a snap! Main menu featuring art by the super cool and sexy Bluedy
Description
Push and Pull is a rebuild of the push system, so Dink can push things smoothly, and move with the objects, like in other games.

Might sound simple, but when you start to discover the bugs of trying to rebuild a hard coded game mechanic with DinkC, boy is it frustrating!

2 Months of 1 hour+ work a day of trial and error, and complete restarts when one method wouldn't work, and over 1000 lines of DinkC later, and here we have it!

Special Thanks to Bluedy for creating the map and title screen to show my dev file off, and for testing as well. He sped the development up of this file.

Enjoy, and please report bugs if/when you find them.

NOTE: This is a Development D-Mod, and it may not have a quest to complete or a story to experience.
Released:October 10th, 2023
File Size:305.65 KB
Downloads:847
Release Notes:This update only fixes bugs in the actual demonstration dmod and a few other non-functional updates.

- Fix in the demonstration Dmods rock puzzle where the puzzle could be un-solved when all rocks are in place.
- Removed redundant extra folders
- Added Source folder back in with the .d scripts in .c format
Play:Play this D-Mod right now in your web browser! (More Info)
 
February 14th, 2025
1.01
Score : 9.0 exceptional
custom_simon.gif
SimonK
Peasant He/Him Australia
 
This is mainly a development file of a new push and pull system, wrapped around a very basic DMOD for demonstration purposes.

Playing the DMOD it becomes instantly clear how impressive the scripting is on this - 10/10

As a DMOD, well, it is just a showcase, but you can talk with a couple of wizards - just a shame Phisbo didn't react to being punched, but hey, you quickly learn how to push and pull rocks around, so there is a nice learning curve involved which makes the play-ability enjoyable enough. Shame you can't have the new position of a sprite be remembered when leaving any screen, it seemed to be only there on the rock you push around a fence/maze - I guess this would require a little more variable usage... There is no overall goal or task to complete in the DMOD which would've been nice, like perhaps a final timed exercise in which things or NPCs needed to be placed in certain positions to restore them to a moveable NPC? - 8/10

One thing I think might help would be to modify the graphics of the pulling action. Perhaps as 'simple' as turning the hands 180 degrees in the graphics for pushing, although that would require editing 40 .bmp files which is tedious to say the least, and not really that simple. Besides it's not like the pushing hands always touch the sprite if it is low, like the money etc.

Be interesting to see this adopted in a non-development DMOD.
TopicPostsPosterLast Post
Instant Crash on Dink 1.083iPushJanuary 14th 2025, 01:00 PM