Enemy Healthbar
Wow. This is one of the most elegant DinkC scripts available.
Enemy Healthbar does what you'd expect, and adds a nice little floating healthbar above your enemies. But, surely, you'll have to massively alter your existing enemy scripts to support it, right? Wrong. You just have to add one line to the enemy's main procedure:
external("healthbar","make_hbar",1);
And, to boot, healthbar.c is just a tiny, well-documented script of only 43 lines, and works extremely well by 'abusing' the shadow brain, depth dots, and more.
Its just about perfect.
Enemy Healthbar does what you'd expect, and adds a nice little floating healthbar above your enemies. But, surely, you'll have to massively alter your existing enemy scripts to support it, right? Wrong. You just have to add one line to the enemy's main procedure:
external("healthbar","make_hbar",1);
And, to boot, healthbar.c is just a tiny, well-documented script of only 43 lines, and works extremely well by 'abusing' the shadow brain, depth dots, and more.
Its just about perfect.
Here are still some things to make... but a great graphic!!
Enemy healthbar saws you the healtbar of enemy just above your enemy. The remaining healt is marked yellow (I think!) and lost health is marked as red. LIKE BLOOD!!
It maybe is a little too huge... but still a nice little graphic!
Enemy healthbar saws you the healtbar of enemy just above your enemy. The remaining healt is marked yellow (I think!) and lost health is marked as red. LIKE BLOOD!!
It maybe is a little too huge... but still a nice little graphic!











