The Dink Network

Dink Nukem - Darkland F**d Up!

From the COTPATD project.
October 25th, 2003
v1.00
Score : 3.0 tolerable
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matrice
Peasant
 
Oh well, I was curious 'cause I've played the original Duke (not the newer ones) and can't say it's anything like it.

Good:
Graphics: new "duke",new enemies, new weapons
Action: for those who like fighting: there's lots of that going on

Not so good:
Graphics: not that well worked out (no difference whether you're standing sideways or looking at something straight on)
Story: for those who like a story: there is none

Possible improvements:
* Consistancy with Duke: at the very least, monsters which have been fought should stay "dead", i.e. having to fight the monsters at the crossroad at least 4 times, just made me use the "kill all enemies" cheat.
Possibly the life upgrades could be made more "duke"-like as well (if you make them different at least make them different consistently with the theme you've chosen, though maybe the are if you've played recent Duke version unlike the original ones, that I wouldn't know..)
* Have someone in the house to talk to
* Worked out the graphics a bit more

Funny detail: stand behind trees and the weapons the monsters use will burn them

Overall:
For the fight lovers a nice little diversion for about five minutes.
October 24th, 2003
v1.00
Score : 2.0 horrible
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redink1
King Male United States xbox steam bloop
A mother ducking wizard 
When I first saw the title, I thought that it would either be a very good port of the Duke Nukem character/graphics to the Dink Engine, or a horrible travesty.

Let's just say it isn't a very good port.

What's Good?

There are technically new graphics, include all new player/monster sprites. And heck, new graphics are always better than the same old things, right? Well, maybe not.

There are also two new weapons, that seem to be done fairly well. A shotgun, which is like a standard fireball except it shoots a bullet, and a mini-gun, which is like hellfire (it passes through multiple enemies) and it seems to shoot two bullets.

What's Bad

Everything. Plot is nonexistent, basically you're told in the documentation that Dink is going to go save a girl, but the girl is never seen/mentioned until the very end.

But heck, if the game is fun, the plot can just be ignored.

If it were fun. It isn't. The new weapons, while being new, are rather boring to use. Stand still and tap the fire button. Walk when the other enemies are getting too close. At least with Dink, the hand-to-hand weapons lent some strategy in killing monsters, but with guns that strategy vanishes to boredom.

And use these boring weapons you must, over and over, to gain enough levels to have a tiny chance at killing the stronger enemies.

And what of these new spiffy graphics? Surely they must be worth something? Sadly, no. Yes, there are new graphics. The Dink Nukem character has a whopping 8 frames of animation total. Total, across all sequences. He doesn't animate when he walks, his depth dot isn't where his feet are, though he does change directions when he walks. Oh, and you might glimpse the firing animation, but I didn't see it most of the time.

Perhaps the enemy sprites make up for it? I'm afraid not. Compared to them, Dink Nukem is a super-animating masterpiece. All of the enemies have a whopping one frame of animation each. No direction changes, no walking movement, no firing animation, etc. And, like Dink Nukem, their depth dots aren't very accurate. And some of the enemies don't even have a transparent background, they have a nice white block outline surrounding them.

There is also absolutely nothing to talk to/interact with except the girl and the savebots.

But, what of the map? Even with horrible graphics, horrible weapons, no interaction, etc., maybe if the map was nice and detailed it would still be worth playing? Sadly, the map doesn't have *any* details. Well, there is a 'maze' of tables on one screen... oh, and a cave and a castle. Otherwise, you're just playing through *very* sparse screens.

Overall:

If you need a quick program to cause brain damage in disliked relatives, download this and sit your relative at the computer desk.

However, if you want to sit down and get some enjoyment out of your computer, don't even let your mouse hover over the download button... you never know if some freak accident involving a ceiling, mice, fire alarms, and skittles might cause you to accidently download it and play it beyond your will.
July 12th, 2006
v1.00
Score : 6.7 fair
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cypry
Peasant Male Romania
Chop your own wood, and it will warm you twice. 
"Dink nuken - Darkland F*CKED UP!" is, or at least tries to be a 2D shooter that uses the Dink Engine.

Story: 4.0
Quote from dmod.diz: "Mr Nukem hears a girl in trouble, and goes looking for _H_E_R_". This is all the intro you get. You find yourself in the Darklands, with a lot of monsters to kill. Pretty boring.

Gameplay: 10.0
This is something totally new for a DMOD: No fist, no boots, no swords, no spells: just a nice gun, that shoots very fast missiles(and a minigun, that you'll find later in the game). No common enemies, except for some boncas at the begining, which you don't even have to kill. There are 3 types of enemies in this game, all of them shooting missiles at you. They are quite hard to beat, especially without the minigun.

Map & Graphics: 8.0
The map isn't too big, it's poorly decorated and it also has some hardness errors.
There are some new graphics, from the original Duke Nukem game, I think(I haven't played that game, only heard of it, so I don't know for sure). They look really good, except for one thing: they aren't animated.

Style: 5.0
This DMOD had so much potential. A totally new type of gameplay, with totally new weapons and monsters. But this is all of it. All you have to do is walk and kill(and sometimes collect items). The only dialog in this game is at the end boss, when you meet him, and when you're told you finished the game. The shooting enemy scripts were almost too good for this game, at least until I realized they were Paul Pliska's "Enemy Shot Deluxe", which by the way, the author didn't even bother to credit.

Overall: 6.7
Yes, download this DMOD, you might enjoy it, but just don't expect too much.
April 11th, 2005
v1.00
Score : 5.0 fair
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DinkKiller
Peasant Male United States xbox steam
The world could always use more heroes 
This D-Mod is quite difficult as I saw other people mention in their reviews. I've only gotten past a maximum of four or five screens before I got killed. It's not one of the best D-Mods but a bit intresting. One of the cooler things about this D-Mod is you play as Duke Nukem or (Dink Nukem.)

Graphics 5.0
Storyline 0.0
Map 5.0
Music 0.0
Good: Some new graphics (mostly 2-D) and a okay map
Bad: No storyline and no music (I don't remember if it had music or not)

Not recommended for anyone except for Duke Nukem fans.
April 9th, 2005
v1.00
Score : 2.3 horrible
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I love it! it is a tremendous acievement and will entertain generations for years to come... Thats what i would be saying if a had a few screws loose! but i dont, therefore its crap. please dont download it.
pros-(coughing sound)
cons(deafening sound of chattering)
id give it two middle fingers up!
March 9th, 2004
v1.00
Score : 3.0 tolerable
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Binirit
Peasant Female
 
The other reviewers said about all there is to be said about this D-mod. It is playable, but not enjoyable. The monsters are hard to kill, not only because their hitpoints are high, but also because they lack correct depth dots which makes it hard to aim correctly. The screenlocks in the wood will not unlock after all the monsters are killed.
If you want to play a shoot 'm up, try Redink1's Dukie's Shooting Gallery or SabreTrout's Fighterz. Those are worth the download, this one is not.
February 4th, 2004
v1.00
Score : 1.0 horrible
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This is a horrendous excuse for a modification, a name and an annoyance.

Goods: New graphics, but beware; they are two-dimensional and are barely worth it.

Bads: It is difficult, indeed, and it just is a bunch of shooting at things...

Do not download. Please, please, PLEASE, for your sake!