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Sharp's Profile

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Sharp
Peasant She/Her Finland
 
I'm Anna-Leena from Jyväskylä, Finland. Been around since 2000 if I'm not all mistaken, and in this time managed to spit out 5 bad d-mods and dated another dinker.
At the moment I'm studying Physics at The University of Jyväskylä.

I've got a mostly Finnish website (with one exception at Jakokulma.us in English, so you can check it out). There's photos, drawings and lots of unintelligible babbling in Finnish. If you really need more English info, I'm on Facebook, right here.

E-Mail alatvala@gmail.com
Web Page http://jakokulma.us
Private Message
MSN sharp_86@passport.com

2003-02-04 10:03:22
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Sharp
Peasant She/Her Finland
 
: : Dink is placed to a screen (script_attach, player map change etc), then a follower sprite is created (spawn("friend")) and end of that script. On the screen is some other object, whose script the below is:

: : void main( void )

: : {

: : freeze(1);

: : wait(200);

: : move_stop(1, 8, 300, 0);

: : freeze(&sprite2);

: : fade_up();

: : say_stop("I'm saying things just for an example!", &sprite2);

: : unfreeze(1);

: : unfreeze(&sprite2);

: : }

: : And sprite2 doesn't say a thing.. anyone?

: Make sure you know where &sprite2 comes from. At least you're not telling us that, darling.

: But I can make some assumptions. This is attached to some totally out-of-the-meaning object (since you don't just use &current_sprite as the sprite). You are sure this script runs after the script that creates the &sprite2 sprite? (You know, the order of which scripts are run is totally undecideable, and as I see it, &sprite2 may not yet have been made, considering that there is no create_sprite(); in this script, anyway). This is kind of hard to explain.. but you say you make the "friend sprite" by using spawn("friend"). (I assume this friend sprite is put in &sprite2) But how can you be sure that is run before this script is? You can't. You just can't. Anyway, it's stupid of me making assumptions, I need a wider idea of what you're doing to help you further (by seeing all the scripts involved for instance, and how you spawn this and that, and where &sprite2 came from, and so on)

There's a first script. That's where it teleports dink to that screen. Then, there's the spawn command for sprite2, which is a global int.

That script there is for a guy already standing on the screen, actually, and i stuck in the wait piece so that the spawn script would have time to run through first..

but if that doesn't ensure that the sprite will first be spawned, then HOW should i place the scripts?

first teleport, then the talking seq with just some mic sprite created, and then fadein and spawn the stuff? *hehe* sounds like a plan.

no, you tell me?

Sharp has released 5 files

TitleCategoryAvgUpdated
Milderr!! 3: End of QuestingD-Mod, RompGood 7.8March 26th, 2006
Christmas Adventure: Search for SantaD-Mod, RompGood 7.1December 25th, 2002
Milderr!! 2: The Adventure in FinlandD-Mod, QuestFair 5.4March 21st, 2001
Milderr!!D-Mod, RompFair 5.3December 12th, 2000
Forest of DangersD-Mod, RompHorrible 2.0November 11th, 2000

Sharp has written 8 reviews

TitleFileTypeScoreDate
Even Though Stuck To My Habit of Not Using Dinkc Editors Easy DinkCNormalGood 8.5April 25th, 2002
This Was Something Really Cool When I Found it a While Back DinkAmpNormalExceptional 9.4April 18th, 2002
I'd Give a 10 if I Could DinkMouseNormalExceptional 9.9April 18th, 2002
*Hehe* it Was a Long While Ago When I Played This but I Remember it Quite Well Still Mike the MagicianNormalGood 7.1February 16th, 2002
Ah Forest of DangersNormalHorrible 1.3February 14th, 2002
Exactly Fairy Goodness OnlineNormalExceptional 9.0February 9th, 2002
*Hehe* is This What You Are Supposed To Call Nostalgy? Dink X TriviaNormalGood 7.0January 31st, 2002
Very Nice DinkLogoNormalGood 8.6January 31st, 2002