Sharp's Profile
I'm Anna-Leena from Jyväskylä, Finland. Been around since 2000 if I'm not all mistaken, and in this time managed to spit out 5 bad d-mods and dated another dinker.
At the moment I'm studying Physics at The University of Jyväskylä.
I've got a mostly Finnish website (with one exception at Jakokulma.us in English, so you can check it out). There's photos, drawings and lots of unintelligible babbling in Finnish. If you really need more English info, I'm on Facebook, right here.
At the moment I'm studying Physics at The University of Jyväskylä.
I've got a mostly Finnish website (with one exception at Jakokulma.us in English, so you can check it out). There's photos, drawings and lots of unintelligible babbling in Finnish. If you really need more English info, I'm on Facebook, right here.
alatvala@gmail.com
http://jakokulma.us
Private Message
sharp_86@passport.com
: : Dink is placed to a screen (script_attach, player map change etc), then a follower sprite is created (spawn("friend")) and end of that script. On the screen is some other object, whose script the below is:
: : void main( void )
: : {
: : freeze(1);
: : wait(200);
: : move_stop(1, 8, 300, 0);
: : freeze(&sprite2);
: : fade_up();
: : say_stop("I'm saying things just for an example!", &sprite2);
: : unfreeze(1);
: : unfreeze(&sprite2);
: : }
: : And sprite2 doesn't say a thing.. anyone?
: Make sure you know where &sprite2 comes from. At least you're not telling us that, darling.
: But I can make some assumptions. This is attached to some totally out-of-the-meaning object (since you don't just use &current_sprite as the sprite). You are sure this script runs after the script that creates the &sprite2 sprite? (You know, the order of which scripts are run is totally undecideable, and as I see it, &sprite2 may not yet have been made, considering that there is no create_sprite(); in this script, anyway). This is kind of hard to explain.. but you say you make the "friend sprite" by using spawn("friend"). (I assume this friend sprite is put in &sprite2) But how can you be sure that is run before this script is? You can't. You just can't. Anyway, it's stupid of me making assumptions, I need a wider idea of what you're doing to help you further (by seeing all the scripts involved for instance, and how you spawn this and that, and where &sprite2 came from, and so on)
There's a first script. That's where it teleports dink to that screen. Then, there's the spawn command for sprite2, which is a global int.
That script there is for a guy already standing on the screen, actually, and i stuck in the wait piece so that the spawn script would have time to run through first..
but if that doesn't ensure that the sprite will first be spawned, then HOW should i place the scripts?
first teleport, then the talking seq with just some mic sprite created, and then fadein and spawn the stuff? *hehe* sounds like a plan.
no, you tell me?
: : void main( void )
: : {
: : freeze(1);
: : wait(200);
: : move_stop(1, 8, 300, 0);
: : freeze(&sprite2);
: : fade_up();
: : say_stop("I'm saying things just for an example!", &sprite2);
: : unfreeze(1);
: : unfreeze(&sprite2);
: : }
: : And sprite2 doesn't say a thing.. anyone?
: Make sure you know where &sprite2 comes from. At least you're not telling us that, darling.
: But I can make some assumptions. This is attached to some totally out-of-the-meaning object (since you don't just use &current_sprite as the sprite). You are sure this script runs after the script that creates the &sprite2 sprite? (You know, the order of which scripts are run is totally undecideable, and as I see it, &sprite2 may not yet have been made, considering that there is no create_sprite(); in this script, anyway). This is kind of hard to explain.. but you say you make the "friend sprite" by using spawn("friend"). (I assume this friend sprite is put in &sprite2) But how can you be sure that is run before this script is? You can't. You just can't. Anyway, it's stupid of me making assumptions, I need a wider idea of what you're doing to help you further (by seeing all the scripts involved for instance, and how you spawn this and that, and where &sprite2 came from, and so on)
There's a first script. That's where it teleports dink to that screen. Then, there's the spawn command for sprite2, which is a global int.
That script there is for a guy already standing on the screen, actually, and i stuck in the wait piece so that the spawn script would have time to run through first..
but if that doesn't ensure that the sprite will first be spawned, then HOW should i place the scripts?
first teleport, then the talking seq with just some mic sprite created, and then fadein and spawn the stuff? *hehe* sounds like a plan.
no, you tell me?
Sharp has released 5 files
| Title | Category | Avg | Updated |
|---|---|---|---|
| Milderr!! 3: End of Questing | D-Mod, Romp | 7.8 | March 26th, 2006 |
| Christmas Adventure: Search for Santa | D-Mod, Romp | 7.1 | December 25th, 2002 |
| Milderr!! 2: The Adventure in Finland | D-Mod, Quest | 5.4 | March 21st, 2001 |
| Milderr!! | D-Mod, Romp | 5.3 | December 12th, 2000 |
| Forest of Dangers | D-Mod, Romp | 2.0 | November 11th, 2000 |
Sharp has written 8 reviews
| Title | File | Type | Score | Date |
|---|---|---|---|---|
| Even Though Stuck To My Habit of Not Using Dinkc Editors | Easy DinkC | Normal | 8.5 | April 25th, 2002 |
| This Was Something Really Cool When I Found it a While Back | DinkAmp | Normal | 9.4 | April 18th, 2002 |
| I'd Give a 10 if I Could | DinkMouse | Normal | 9.9 | April 18th, 2002 |
| *Hehe* it Was a Long While Ago When I Played This but I Remember it Quite Well Still | Mike the Magician | Normal | 7.1 | February 16th, 2002 |
| Ah | Forest of Dangers | Normal | 1.3 | February 14th, 2002 |
| Exactly | Fairy Goodness Online | Normal | 9.0 | February 9th, 2002 |
| *Hehe* is This What You Are Supposed To Call Nostalgy? | Dink X Trivia | Normal | 7.0 | January 31st, 2002 |
| Very Nice | DinkLogo | Normal | 8.6 | January 31st, 2002 |

7.8
5.4
2.0
9.4




