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Radfrog's Profile

2007-04-15 03:42:50
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Radfrog
Peasant
 
It is problematic, striking a balance of long dialogs and setting up the objectives of the game. The more complicated the game, the longer the dialogs.

I am probably not very good at striking optimum balance, because I tend toward long dialogs to inform the player.

If the programmer don't explain the introduction of new concepts and goals, the player will become confused and lose interest.

just a thought.

RadFrog

Radfrog has released 4 files

TitleCategoryAvgUpdated
Marco PoloD-Mod, RompGood 7.5July 14th, 2007
Attack of the Mutant VeggiesD-Mod, RompGood 7.8June 28th, 2007
Picnic PerilsD-Mod, RompFair 6.8March 1st, 2007
Dink Goes BeachcombingD-Mod, RompFair 5.5January 8th, 2007

Radfrog has written 1 review

TitleFileTypeScoreDate
Gread Piece of Work WinDinkeditNormalExceptional 9.9January 13th, 2007