WinDinkedit
Gread piece of work! If it were not for Windinkedit, I would never attempt to author a DMOD.
I did find some bugs. Two having to do with Hardness.
The Hardness picker grabs the box to the right of the one you think you are selecting.
If I run a DMOD under construction with the Windinkedit menu, when I quit the play, the hard sprites will not show. I have to exit Windinkedit and open it again it again to see the hardness I stamped on the tile.
The other bug is that the program crashes if I press Page Down past the second page of the Sprite Sellector.
I have learned to allow for these minor inconveniences.
Now, if someone (hint, hint) would write a user guide - - - - - -.
I did find some bugs. Two having to do with Hardness.
The Hardness picker grabs the box to the right of the one you think you are selecting.
If I run a DMOD under construction with the Windinkedit menu, when I quit the play, the hard sprites will not show. I have to exit Windinkedit and open it again it again to see the hardness I stamped on the tile.
The other bug is that the program crashes if I press Page Down past the second page of the Sprite Sellector.
I have learned to allow for these minor inconveniences.
Now, if someone (hint, hint) would write a user guide - - - - - -.