wait command
it seems to me the wait command has a minimum
for instance if you do a loop
with every time it loops dink counts
and do wait(1) in between
it really waits longer than just a (1)
does anyone know what the minimum is?
for instance if you do a loop
with every time it loops dink counts
and do wait(1) in between
it really waits longer than just a (1)
does anyone know what the minimum is?
Any wait less than 12 milliseconds will be about 12 milliseconds. However, this is dependent upon the speed of the computer and what else it is doing at that moment.
If you're trying to perform a specific task in a loop (like creating sprites, but NOT doing a timer from a spawned script), you could try using a loop without any wait statements. But if you mess up, then the game locks up.
If you're trying to perform a specific task in a loop (like creating sprites, but NOT doing a timer from a spawned script), you could try using a loop without any wait statements. But if you mess up, then the game locks up.
im using it to say, move a speed 0 missile, by pixel. so i shouldnt try to go any faster than 12?
Going faster than 12 is fine.... but you won't notice any difference between wait(1) and wait(12).
Have you tried sp_mx and sp_my?
Have you tried sp_mx and sp_my?








