The Dink Network

Cutscene

July 16th 2009, 12:21 PM
dragon.gif
Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
My cutscene is finished. Yay, it begins when talking to a NPC. Here's how it goes:

Dink talks to a dude (&current_sprite) located on screen 1 (example). They chat, and then the screen fades down to simulate a flashback on another screen (screen 2). There's lots of intregers like &king and such talking on that screen. But here's the problem, when the flashback is finished, the screen fades down on screen 2 and up on screen 1. How do I "activate" &current_sprite on screen 1 again to do stuff? Hope you understand.
July 16th 2009, 12:43 PM
custom_marpro.png
Marpro
Peasant He/Him bloop
 
You should create &current_sprite on screen 1 the first time and also the second time screen 1 is loaded... It'll be another sprite but it won't be noticeable.

There're probably other ways to do it but... Meh.