Release Notes: | --- V2.5.12.1
- fixed bug rendering the sprite info after last update
- fixed bug in right click menu in hard tile edit mode
- fixed bug rendering fallback sprite texture when sprite has trim settings
- fallback sprite textures now render on top of other sprites so they are easier to notice
- fixed bug when clicking a screen on the minimap the first time, map was not scrolling to it
--- V2.5.12.0
- Some internal changes to how map scroll limits are calculated and allowing screen focus mode to scroll around the screen even on screens that are at the edge of the map (hope i didn't break anything in the process, heh)
- Changed sprite duplicate detect code to check all the sprites on the screen if they're duplicate on immediately neighbouring screens; this should help detect previously undetected sprites
- Added messagebox when sprite report is done
- Fixed some crashes when manipulating hard tiles...
- Changed max frames to 99
- Changed max sequences to 2000
- Added fallback sprite rendering when a sequence/frame can not be resolved... This should allow you to select invalid sprites that otherwise wouldn't be visible! |
---|