The Dink Network

Tullisti's First Graphics Pack

January 2nd, 2003
1.0
Score : 8.5 good
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Binirit
Peasant Female
 
Purpose: Graphics for use in any D-mod. This pack consists of graphics of a well, a guardhouse, a fence, two different kind of walls, and two different kind of tables. There are also files for use in a blender programme for the above mentioned, but also for a chimney, and warrior gates. I tried those blender files, but since I could not get those to work (due to my inexperience I presume, not to any bad files) this review is only about the graphics files for use in a D-mod, and not about the model and texture files for the blender programme. I have tried the graphics files both in the editor and in a D-mod.

Installation: You would have to modify the dink.ini file or rename all the graphics and copy them into folders you put under the graphics folder.

Fences: The fences look nice, but I find the legs a bit too long. The fence is also too big. In the original size the fence is about twice Dink’s height, so you would have to resize them to at least 70% although 60% would be even better. And resizing them in the editor is unhandy, so you would have to edit them yourself, but that is something the author should have taken care of.

Guardhouse: These look real good. The author states those should be resized, but I do not think so. Since they are guardhouses and guardhouses should have some height, I think the size is just right.

Stwall: The walls looks splendid. They blend nicely when put together and they are the right size.

Stwall2: These walls look extremely good! They are smaller then the other walls.

Well: These look very, very good. They come in different sizes: some may seem a bit to small. On one there are some white dots, but these do not show when used on grass.

Table-indoor: These look very nice and are the right size. There are two doubles - and even three tables that are exactly the same.

Table: I am not that charmed of these ones, but they indeed could do well as outdoor tables. They have the right size, but there are four doubles of these tables.

Good: A very nice graphics pack: some very good new walls, outstanding guardhouses, good looking wells, nice looking tables and some graphics I found less interesting, such as the outdoor tables and the fences.

Not so good: Some are too big or perhaps too small. Depth doth needs to be set.

Overall: Graphics varying from outstanding to not bad, depending on your taste.

Remark: If I had to rate only the graphics, I would surely give them a 9, since this pack certainly deserves that. But since some need to be adjusted because of the size, the score is a bit lower.

Fit for: If you want some new graphics, these will do very well.
December 30th, 2002
1.0
Score : 8.0 good
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Christiaan
Bard Netherlands xbox
Lazy bum 
Hmmm, Tullisti's first graphics pack, let's have a look...
First thing I thought when looking at these graphics, was that they all look quite detailed, and totally different than Dink. Dink has more of unrealistic style, but these graphics look very realistic. I like that.

Some graphics look extremely good, like the guardhouses and wells.
The stone walls look also very good, and the tables are nice too. Although I don't like the ugly outdoor table, it has bad color.
And the fences... hmm... well the fences look pretty good, but not as a replacement for Dink's. They're too big, and.. just don't look like a normal fence that would be placed in nature (like in Dink). They look nice though.

So, overall quality of the graphics is very good, and since this is a graphic pack, there's nothing wrong, right?
Wrong. The graphics look good, yeah, but there are all kinds of weird yellow pixels around the models. Especially the fences and tables had a lot of these white and yellow dots around them. Also some wells looked very weird, very vague.. Most graphics look kinda crappy in Dink, because of the errors, so the only thing to do is to modify them yourself.
It took me over an hour to get them right, and believe me, it was a boring job! This obviously decreases the final score.
Also, there are some other stuff, like blender models or so, but since I don't have blender, I have no use for them. Too bad for me I guess...

I would have given this pack a 9, but because of all those little errors, I'm taking 1 point from the score.

TOTAL: 8.0

A graphics pack with quite some high quality graphics, though with many little errors which you have to filter away yourself
December 8th, 2004
1.0
Score : 8.5 good
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GlennGlenn
Peasant Male Norway steam
GlennGlenn doesn't want a custom title. 
the Tullisti`s first graphics pack is a variation of some graphics and some great graphics too. especially since it is her first graphic pack.

Strenghts:the graphics were good detailed

bad:Nothing
July 20th, 2004
1.0
Score : 9.5 exceptional
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I LOVE this graphics pack!
All of these are quality graphics.
My favourites are the walls, the guardhouse and the well.
They looks superb and life-like. I am definately going to use them in my d-mod.

Overall: 9.5
August 26th, 2003
1.0
Score : 8.0 good
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SimonK
Peasant Male Australia
 
There are a number of pretty good graphics in here and there is a great set of readme files to guide you with their use.

But the readme says the graphics need to be resized and have the correct Dink Palette applied. That is a shame. I can't be bothered doing that.

The fence: a bit strange and I'm not sure how much detail will be retained once your resize this graphic.

The guardhouse isn't bad, but the stones are going opposite directions, and there is no shadow at the bottom of the graphic.

Walls: 2 versions, these look pretty reasonable

Table: 2 versions, pretty reasonable

Well: this I liked, could've done with a shadow.

As the graphics aren't the correct size there is no corresponding dink.ini information available so the author will have to create this as well.

The naming of the graphics doesn't make for maximum conversation of sequence slots - annoying.

Bonus stuff: the author's original blender files which lets you change things if you want to.

Overall an 8.0, could easily have been full marks if the graphics were the right size, had shadows for the outdoor ones, named in a format that makes it easy to insert into a dmod, and included dink.ini info