The Dink Network

Rivals (The)

September 18th, 2004
Score : 4.0 tolerable
It's short... but not so entertaining.

Style: 5
The Rivals seems to have been put together haphazardly. The roads are unedged; there is no transition different tile sets. On two screens, the trees which form the borders turn into boncas. As for the dialogue... Daredink has His Own rules for Capitalization. I don't mind no caps, but random caps are a bit annoying. Some of the conversation is funny, though.

In general, it seems like the author was a bit lazy. There are a lot of undecorated, sameish screens, you aren't allowed to enter houses, etc. Some buildings have been decorated nicely. I'll take Chriz's word on the music (dang laptop speakers)... he's also right that the game picks up slightly at the end.

Gameplay: 4
Painfully dull. You go through screen after screen after screen of insanely easy to kill boncas and pills. Then you do a few screens of somewhat easy to kill dragons. Then you face the end boss, who seems to summon "minions" at the edge of the screen, where they can't harm you. Not much in the way of figuring out what to do, either.

Story: 3
More of a "kill the evil bad guy" than a "two cities at war" story. I mean, one of the cities has the same name as the evil bad guy. And he eat his villagers (a nice touch). But believe me when I say it's not properly fleshed out.

Overall: 4.0
Not worth the download unless you're bored. But many have done worse...much worse.