The Dink Network

Quest for Not Quite as Lame (The)

This could be you if you play
One day, Dink receives a letter regarding the craptacular files
that were released by the creator of his world. Determined
not to let his world fall into the pit of horrible files, he sets out on
yet another adventure to stop the one they call 'Pillbug'.

- It doesn't work in Truecolor (don't bother trying, I've got some ninja scripting that Scratcher helped me with that won't let you play in Truecolor anyway).

- I've fixed all bugs my Beta testers have came up with, but that doesn't mean there aren't any. Post any bugs you may find!
Released:July 16th, 2011
File Size:3.60 MB
Release Notes:I fired my nerf gun repeatedly at a lot of the bosses, so it's not so tedious to kill things. Also fixed an annoying bug with the healing spell messing with the status bar. Oh, and got rid of the "No Truecolor" thing, since it did more harm than good. These fixes also probably brought on more bugs, so feel free to whine at me.
Play:Play this D-Mod right now in your web browser! (More Info)
October 22nd, 2009
Score : 7.5 good
Bard He/Him Netherlands
I object 
Usually I hate it if DMODs try to be funny, usually the effect is just horrible. Usually. This is an exception, this DMOD tries to be funny, and succeeds.

The story of this DMOD is in line with other DMODs seen recently: It's quest sized, and features references to the Dinknetwork. This is always a difficult thing to tinker with, as it is hard to make these elements into a good story that can be enjoyed and understood by people outside of the direct Dinknetwork community as well. 'The Quest for not Quite as lame' partially succeeds at this. I imagine it is hard for people to truly understand the role of some of the people in this DMOD, especially in the beginning of the DMOD. But it isn't important enough to bother you too much.

The mapping of this DMOD is mediocre. The map just consists of some rectangular parts bordered by a fence, a forest or water. There is little use of cliffs or walls in the center of these rectangular parts which means that finding your way around the map is quite dull, you can just scan every screen systematically for interesting elements. The decoration of the screens is sufficient, though it could do with a little bit more variation.

This DMOD doesn't excel in gameplay either, it just uses standard story elements with varying success. I liked the first part of the story in which you can find all kinds hidden clues to earn some nice goodies. But there are also very repetitive parts, for example when someone tells you 'Go talk to person B about this' and you'll need to go find person B. This isn't so bad if it really helps the story move forward, but too often it doesn't.

The plot for this DMOD is in fact quite lame: Pillbug, the author of a certain bad DMOD decides it is time to create a better DMOD. To do this he makes a DMOD about an evil DMOD maker who creates DMODs for his own enjoyment rather than for the player to enjoy. This evil DMOD maker is Pillbug himself, so there probably is some sort of paradox in this story, but I guess this DMOD isn't meant to be scientifically accurate. It's more about being funny, which works very well. Especially the first part is good as it has some new story elements (gotta love the rofl objects) and some funny cutscenes. The humor gets a bit weary later in the DMOD though, but you'll probably still have a smile on your face from the first part, so it's not that bad. If you make sure you play it in one go that is...

So, our final conclusion must be that this DMOD is better than the sum of its parts, or that humor can make up for a lot. Objectively this DMOD might not seem like much, but I sure enjoyed playing it. This is a mediocre DMOD turned good by not taking itself too serious.

TopicPostsPosterLast Post
an error occured while installing this d-mod?6lenaeuphoriaNovember 19th 2013, 03:06 AM
Glitch?4toal193September 19th 2011, 11:04 PM
Stuck14GodleySeptember 3rd 2011, 01:22 PM