The Dink Network

Monster House (The)

Dink is confused in his victory. From the COTPATD project.
January 6th, 2003
v1.1
Score : 7.0 good
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Binirit
Peasant She/Her
 
Storyline: Dink has to kill all the monsters in a house. This D-mod features all monsters of the original Dink Smallwood.

Map and graphics: The map is small, but nice. There are no new graphics.

Music: Fair. Not really exciting music although that is the kind you would have excepted.

Good: It lives up to the title. Instead of the load button, there is an info button; you can get more info on the game (the same as said in this review under storyline) and the author’s e-mail.

Not so good: The slayers are hard to kill, so you die. Either a savebot would have been handy, or some hint that you already have the fireball spell. With that you can kill the slayers.
The readme.txt says that the title of this D-mod is Monster Room.

Overall: A D-mod in which fighting is the main aim.

Fit for: If you like just fighting and no story, this is a nice download.
July 14th, 2004
v1.1
Score : 1.2 horrible
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glennglenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
well it is not much to say about this d-mod.
dink must fight all the monsters in the house
it has been better if dink have to fight in different roms
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music:the music was not what i expected

grapics:no new grapics

weapons:no new weapons

overall: i think timo jyrisoo made this d-mod in fifteen minuttes
simply its bad
April 14th, 2004
v1.1
Score : 1.0 horrible
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This dmod is no good. There are few enemies to kill, and the game is too easy. There's nothing new in fighting, which is kinda irritating since there's nothing else in the dmod.

Make some screens and fill them with monsters to create Monster House 2!
January 28th, 2002
v1.1
Score : 2.9 horrible
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Christiaan
Bard They/Them Netherlands
Lazy bum 
First of all: this game sucks. Sorry Timo, you seem a nice guy, but what's the point of making this game? It isn't any fun to play, no new graphics, midis suck (except for one... wow) and you can complete the game in about 5 minutes.
GRAPHICS 3.5: No new graphics, and standard graphics only used descent, but nothing special.
SOUND 5.5: The midis suck, except for one, and that's the last midi.
GAMEPLAY 2: Nothing but killing (not even all, but almost all) the original Dink Smallwood creatures. No puzzles, no story, no conversations. A bad Dinkzilla rip-off. Bah.
LASTING APPEAL 2: About 10 minutes most.
TOTALL: 2.9
January 26th, 2002
v1.1
Score : 3.0 tolerable
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Becasue I did put out very bad review for this small dmod earlier, I feel that I was obligated to rewrite a new one for the new version.

Basically most of what I said about this dmod still stands. This dmod is not very flexible to be treated as a killing-fun game like Dinkzilla, or a fighting-training game like FIAT's mini game, Gladiator. The author did fix bugs and adjust Dink's stat so that now you won't need cheat to beat the game. But the game balance is still not good. Very weak slims in the end of the game? Lots of high-HP-but-no-defense-and-no-speed spikes? Big hearts in dragon and stone giant houses are good thinking, though. But that's it.