The Dink Network

End of Snoresville (The)

I think the desired course of action here is pretty obvious. From the COTPATD project.
June 5th, 2011
v1.00
Score : 6.7 fair
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MsDink
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
End of Snoresville
Snoresville, the town that was marked to be Dinkolished!

A carnage contest entry 2011 - from merder

The opening graphics made no promises that the dmod didnt deliver. It was short and snappy and showed basically what the dmod was all about. This is rare in a dmod as a lot seem to want to put a fancy picture up that has little or no relevance to the actual game. So points for that.

The idea was great but the dmod didnt feel finished and the map was very bland to stroll around, having only houses and people throughout, with not a lot to actually do in the game. It would be nice to see borders/fences or something to prevent you from trying to walk off the screens.I would have liked to see more sprites on the map because these in themselves make it a challenge to get around to hit people. Perhaps a place for townsfolk to hide or an area that was hard to get to would have increased my enjoyment of this dmod, but alas there was none and it was merely mindless smacking of screaming people and their homes.

I did like how you can kill the houses but as a contest entry for carnage, they didn't bleed enough (minimal splutters whereas I had wished for some arterial gushes!) and the hard boxes make it difficult to get in the right position to 'kill' them - one house even allowing you to walk through it due to forgetting to set the hardness. I think the hard boxes could have been larger as well. And again I felt this dmod idea could have had more impact with blood spurting mightily from the dying houses as they gasped their last.

I would also have liked to see the people try to hit back or run off because just having them stand there while you smited them was not much of a challenge. The screams added to the atmosphere but without the sprite retaliating it was just kind of funny althouth I liked that you added different screams to different sprites. The old person one was my favourite!

The lake filling with blood as people died was a really nice touch and one I really liked. Good planning there merder. The scripting was successful as I didnt come across any errors that detracted from the playability. Clear story line but lacks a challenge and I feel with a little more scenery and some hidden challenges this would have rated higher in the contest.

Good job never the less
April 26th, 2013
v1.00
Score : 3.7 tolerable
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leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
With his recent(ish) release of Dink and the Four Towers, I wanted to see some of Merder's other work. I believe Four Towers is much better than this game, despite its awful bugs. (So you should play that instead of this.) If nothing less, I'm looking forward to see how Merder improves.

Plot: If I had not read the description, I'd have no idea what the plot was supposed to be. Basically, Dink is bored. So he goes to a boring town to kill all the boring people there, even the boring houses too.

Map: It's a pretty awful map. The screens don't have any borders to them, and are completely empty once the people/houses die. The underground lake screen was the best one.

Sounds&Midis: There weren't any midis. There was however a wonderful array of screams.

Gameplay: I wanted to quit before it was over. It was too boring. There's only one occasion where you fight something that fights back.

There isn't much to this dmod. I guess when you make something about a boring town with boring people, you end up with a something boring.