The Dink Network

Catacombs (The)

December 5th, 2001
Score : 8.9 good
This a typical dmod that is NOT typical at all! You (as Dink) accepted a mission from the King to find out what's wrong in the mine. You try to talk to people, save some people, and kill (or do tricks on) the final boss.
But the best part of this game is that you can TRANSFER whatever you had in the original Dink into this game. So you can have the mighty light sword or flame bow or the hellfire magic right from the beginning of the game. The game itself is simple but still fun to play.
However, it seems that no other authors made a dmod that can be used with the "transfer" option because you can't have new global variables to work with.
There are not many storylines involved, but you do have several different choices to make the game slightly different if you play differently.
You can definitely enjoy this small gem.