The Dink Network

Spare Tiles

A nice custom tile set for dink, looks very good.
Released:June 30th, 2002
File Size:227.51 KB
Release Notes:v1.00
June 30th, 2002
Score : 7.0 good
Peasant He/Him Australia
A new set of tiles which can offer authors another choice, and thus help stimulate their ideas for new worlds. This tile is in a style similar to that released by Mike in his Skeleton-B DMOD.

Strengths: A lot of tiles compressed into one file. Most are 100 by 100 pixels, although a few of the nicer ones are larger. As to which ones are good is very much a subjective opinion. I like the cracked earth (found that one myself on the web a couple of months back and have adapted it for Pilgrim's Quest), also the black and white granite, and the ice field. The other one I think that has potential is the mud twirl (3rd one along the top)

Weaknesses: First off this is a 24 bit image - that is, not the 256 colours of Dink. But if you have any graphics program you can easily change that (even Paint if you download Redink1's tutorial) to get the best version use a program that can apply a palette with error diffusion.

Not all the tiles will "tile" seemslessly. But you can get around this to some extent with careful placement of sprites. Mind you I believe that most of the backgrounds will require new sprites as they inspire different worlds to me. I've tried putting in trees and stuff and it doesn't quite gel. Mind you eyeball jr. looks good with some of them.

Now none of these tiles will blend with anything else. Not even each other. Which means you will end up with a straight line as a join. This I think detracts from the overall map effect.

From top left to right... on down:

Mud: nice, tiles fairly seemlessly 7.5 out of 10
Redsquares: Weird, doesn't tile seemlessly 5 out of 10.
Mud twirl: nice, tiles well 8.0 out of 10
Road/ground: average, tiles fairly seemlessly 7 out of 10
Woodgrain: nice alternative to the interior floors, tiles well 9.0 out of 10
Rocks: nice, but doesn't tile well 7 out of 10
Spot/stains: average, tiles reasonably well with sprites hiding the patterning effect 7.5 out of 10
Cracked Earth: the best, tiles well 9.0 out of 10
Granite: second best, tiles well 8.5 out of 10
Ice: good, tiles well 8.0 out of 10
Wood(sand?): average due to the vertical lines, if they ran at 45 degrees it would've been better, tiles fairly well 7 out of 10
Leaves: weird, leaves are too big, looks strange, would have to suit a weird world, tiles reasonably well 6 out of 10
Wood grain: (looks best after applying a palette, tiles pretty well, not bad alternative for interior of houses 6.5 out of 10
Yellow/black strips: Tiles very well, but looks out of this world. Didn't appeal to me. 5 out of 10
Blue squares: tiles well, but is weird. Suitable for a mad scientists lab perhaps... 7.5 out of 10.
Ice 2: tiles well, but starts to get repetative. 7.5 out of 10
I'm not sure if white and black are meant to be there as tiles, so I won't rate them.

Total: 7.5 out of 10.0 plus 0.5 off for not applying the Dink palette

Overall 7.0 out of 10.0