Push and Pull
Released: | February 27th, 2019 |
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File Size: | 224.85 KB |
Downloads: | 80 |
Release Notes: | Changes: - FIXED a nasty bug that had the potential to exhaust the sprite limit on screens with movable objects Due to not having much time to work on this, the next update is taking longer than expected (please read below, the plans for v1.02) But the bug listed above was quite a nasty one, and quick to fix, so that is the only bug fix/change in this version. --------------------------------------- Planned for version 1.02(yet to be released): - Other minor and rare bug fixes (Dink occasionally getting stuck in objects, Dink's base idle messing up, random editor sprite vanishing from the screen) - Compatibility with Dink Smallwood HD, mobile devices and gamepads. - Rewrite of how the system works to simplify it, so it works in one of two methods available to the player, selected via the escape menu: Method #1 - Holding P activates push and pull (player holds P, and moves the object forward or backward) Method #2 - Walk into an object to activate push and pull (kind of like how push is currently activated, but you can move the object forward or backwards). Deactivate by moving away from sprite. Method #2 will be enabled by default for DinkSmallwoodHD (Method #1 incompatible due to the way key-#.c scripts are called when button is held down) If you find any bugs other than the 3 listed above, please let me know! |
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