The Dink Network

Platform Dink

January 23rd, 2010
Score : 7.7 good
Peasant Male Australia
Platform Dink is a simple example of a set of scripts that allow Dink to emulate a Mario-like platformer.

Good: Well commented scripts and nothing unnecessarily complicated. It works.

Bad: The mechanics have an obvious flaw: vertical movement of Dink is not disabled. Up movement appears disabled because it is counteracted by the continuous loop that pushes Dink downwards (i.e. gravity), and down movement appears disabled because touch() of the platforms bumps Dink back to on top of the platform. But vertical movement isn't actually disabled. Because of this, you can lengthen or shorten the height of a jump by holding up or down respectively. This is a harder issue to solve than may seem because you want Dink.exe to handle left/right movement as you can't stop Dink on key up otherwise, which means you can't just disable brain 1. (Padding with a couple of hard sprites that shadow Dink would probably be effective albeit inelegant.)

Conclusion: It works, the scripts are simple and well commented. But the mechanics are not perfect.
January 19th, 2010
Score : 6.3 fair
Peasant Male United States
In memory of Skull. 
This is basically a mario clone using the dink engine, this file seems to be intended for demonstration purposes only.

Gameplay: Could use some fine-tuning, movement and jumping seems rusty and not very suitable. It makes it impossible to cross certain spike patches, too. Controls were also slightly confusing (using B instead of up to jump is strange).
EDIT: Moving platforms are a nice touch, but it's still rusty.

Graphics: Crappy, but this is probably just show graphics as an example, but they could still be better.

Good: There are instructions enclosed on how to implement in your own d-mod, which is nice.

Bad: Movement and graphics leave much to be desired, but the movement matters more.

Awesome: Superjumps on moving platforms!!

Overall: A mediocre demonstration of an ingenius use of the Dink engine, and it seems to be making progress.

Fit for: D-mod developers who want to implement an irregular gameplay style, and are willing to live with the rusty mechanics or fix it themselves.