The Dink Network

Of Life - Black Guild

New pillbug death graphic. From the COTPATD project.
March 24th, 2013
Score : 3.0 tolerable
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
So I'm reading the intro and getting into the dmod, then it just suddenly ends. Oh well, guess that's how the intro is.

Bad things:

The first screen doesn't have borders so it looks like you can go in any direction, but really you can only up.
And when you do go up, it warps you with the creaking sound.
There are no midis in this at all.
You can walk on top of many things because the author didn't appear to set ques.
Some of the say commands lose their color code partway through.
You have to blow up a rock at one point, but once you leave the screen it'll be back.
There's a massive amount of super weak pillbugs, and then just randomly there's a slayer that one hits you.
There's mega potion behind to rocks that you use blow up. But once you use a bomb, it'll blow the potion up and you can never get it because if you leave the screen and come back- the rocks are back too.
The final boss dies in like five hits.
Once you enter the cave, you can't leave.
A lot of scripts are recycled from the original game.
When you kill the final boss, the game tells you to push alt-Q. It makes you quit the game.
Weak story

Good things:
The inventory screen was different.
The new tiles were real pretty.
There weren't any game crashing bugs.

Overall this dmod needs a lot of work. I might even be being generous with the 3.0 score.