The Dink Network

Of Life - Black Guild

New pillbug death graphic. From the COTPATD project.
March 29th, 2013
v1.00
Score : 5.0 fair
spike.gif
This isn't a bad dmod, just way too short and abrupt. There is little intro and little dialogue. You walk through a few places, which have been done decently, then you kill some guy you supposedly saw in a dream (not in this dmod) and that's that.

What I liked about this game were the graphics. There is a new status bar and inventory screen, and when you kill a pillbug... *drum roll* the pillbug has a new death seq! (modified from the original) How unexpected is that? It's unexpected, and therefore cool!

The graphics folder is also filled with new and modified graphics, which leads me to believe Blackguard planned for a much more epic adventure than this. It's a shame he hasn't finished it.
March 24th, 2013
v1.00
Score : 3.0 tolerable
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
So I'm reading the intro and getting into the dmod, then it just suddenly ends. Oh well, guess that's how the intro is.

Bad things:

The first screen doesn't have borders so it looks like you can go in any direction, but really you can only up.
And when you do go up, it warps you with the creaking sound.
There are no midis in this at all.
You can walk on top of many things because the author didn't appear to set ques.
Some of the say commands lose their color code partway through.
You have to blow up a rock at one point, but once you leave the screen it'll be back.
There's a massive amount of super weak pillbugs, and then just randomly there's a slayer that one hits you.
There's mega potion behind to rocks that you use blow up. But once you use a bomb, it'll blow the potion up and you can never get it because if you leave the screen and come back- the rocks are back too.
The final boss dies in like five hits.
Once you enter the cave, you can't leave.
A lot of scripts are recycled from the original game.
When you kill the final boss, the game tells you to push alt-Q. It makes you quit the game.
Weak story

Good things:
The inventory screen was different.
The new tiles were real pretty.
There weren't any game crashing bugs.

Overall this dmod needs a lot of work. I might even be being generous with the 3.0 score.
October 23rd, 2007
v1.00
Score : 6.5 fair
slayer.gif
At the start, the feeling was pretty much the same as the original game's, and I thought "Oh great, this D-Mod is going to be epic!". Well, the end of the game came like a sunset on 3 PM. Early.
I think there were a bit too many pillbugs, if you have ever played The Ultimate Challenge, then you know what I mean. In fact, I spotted only three kinds of enemies: pillbugs, a slayer (yes, a) and the end boss. Potions and such were also very often.
The story was kind of unclear before I talked to Cassanadra. Only then did I realize what I thought was about to happen had already happened.
This D-Mod has many things, but the D-Mod ends so quickly they end up pretty useless. Such as the longsword: by the time I had the money to get it, I was already lost in a cave(As a side note, there seems to be a cave in every D-Mod. Strange!), and couldn't find the way out of there to buy it. Even if I could, the end boss had surprisingly few HP, and if I had had the sword, he would have been even more easy.
This is a good start. Among most starters, this gets an 8 out of 10. Among most other D-Mods, this gets a 6.5 out of 9.9.