MouseDink Dev's Demonstration
A demonstration of a set of scripts that enable a mouse controlled Dink interface akin to more modern RPGs.
NOTE: This is a Development D-Mod, and it may not have a quest to complete or a story to experience.
Released: | December 4th, 2007 |
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File Size: | 432.79 KB |
Downloads: | 188 |
Release Notes: | Dink is now capable of shooting in every possible direction, the first key press is no longer lost when a choice_menu comes up, and some minor bug fixes. |
Play: | Play this D-Mod right now in your web browser! (More Info) |
This is a cool demonstration dmod with some very impressive (albeit needlessly difficult to decipher) coding, and some very unimpressive gameplay.
The biggest problem, I think, is using the mouse both for movement and attacking. If you switch it into a more hybridy control system, where control is used to attack and the mouse is reserved for movement, it instantly becomes much better. The inventory is awkward too. In a word, the gameplay is crap.
Therefore, Someone hasn't created a mouse-controlled gameplay system for use in dmods: What he has done is show that a mouse-controlled dmod with actual gameplay can be done! Now you just need to do it yourself, with this file as a handy reference on how you might tackle certain problems involved with such a conversion, and what works and what doesn't. Someone has pioneered a path into this untrodden marshland, following something that has been done and improving on it is much easier.
The biggest problem, I think, is using the mouse both for movement and attacking. If you switch it into a more hybridy control system, where control is used to attack and the mouse is reserved for movement, it instantly becomes much better. The inventory is awkward too. In a word, the gameplay is crap.
Therefore, Someone hasn't created a mouse-controlled gameplay system for use in dmods: What he has done is show that a mouse-controlled dmod with actual gameplay can be done! Now you just need to do it yourself, with this file as a handy reference on how you might tackle certain problems involved with such a conversion, and what works and what doesn't. Someone has pioneered a path into this untrodden marshland, following something that has been done and improving on it is much easier.
Topic | Posts | Poster | Last Post |
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Some self-indulgence | 44 | Someone | June 22nd 2012, 02:53 AM |
Comments? | 10 | Someone | December 22nd 2009, 09:07 PM |