The Dink Network


September 22nd, 2002
Score : 7.4 good
Peasant She/Her
The fist part of the trilogy Milderr!!

In this D-mod Milder runs into Sharp who tries to kill him. She does not succeed and then Milder is ordered by some wizards to go to Finland to kill Sharp. That is where this D-mod ends.

Storyline: There is not much of a story; the D-mod is more about playing Milder and visiting the village he and Dink live in and having a stroll in the surroundings.

Map and graphics: The map is awfully empty; open spaces with plain grass everywhere. No new graphics, but the old ones are used in new way; some church windows in a regular house. There are doors on the inside of houses too.

Music: I played this D-mod mostly for the music. Some midi’s are good, some are not, but there are many of them and almost every house and every screen in the beginning of the game has its own midi. I do not think I ever heard so many different midi’s in one D-mod.

Good: The music. There is humour in this D-mod. When pressing Ctrl you do not fight, but sing a song. When talking to soldiers, you do not discuss fighting and weapons, but you dance instead. The king and some other people are having a dance event.

Not so good: A lot of sprites (both signs and human sprites) do not have a script attached to them. You have to be carefully when leaving a house; you have to walk precisely to the door, otherwise you will end up on the next screen instead of being warped. I learned that ‘trick’ or actually avoiding al those bugs after several mistakes. When Milder and a soldier are dancing, there is no music. The same goes for the dance event in the castle. I would have expected that especially those situations would have a midi attached since so many other screens do. The teleporter has a bug; when teleported you are stuck due to some hardness error. You have to stand on a precise spot to be transported correctly. The music just ends somewhere halfway through the game.

Overall: A D-mod in which the music makes up a bit for the lack of story and the amount of bugs.

Fit for: If you want to play an alternative hero and do not mind lack of story and avoiding bugs.
September 9th, 2007
Score : 3.0 tolerable
Peasant She/Her
The dialogue was fairly amusing, but unfortunately not enough to save this sucker. After wandering through about fifty screens of absolutely *nothing*, with no save point in sight, and encountering more bugs than I could stand (one I haven't seen mentioned is that the runist goes through the whole bone crosses spiel even if you didn't pick up any of `em), I abandoned all hope that anything *interesting* would happen.

Grade: D-
August 12th, 2006
Score : 3.0 tolerable
Very boring! You can do anything, tons of hardness errors, screen you can just walk off of, no scenery, can't talk to 75% of the people and the ones you can don't say anything usefull. No spells, no weapons, you can't even punch. The only reason I give it a 3 is the music. On to Milder 2, hope it is better.
May 1st, 2006
Score : 6.0 fair
Peasant He/Him bloop
This D-Mod was funny in the beginning but it wasn't so much story-line in it, I had to look around and search for it.

Good: It was fun to play Milder, some of the midis were nice.

Bad: I walked into many door, and hardness bugs... It was no killing in this D-Mod, or fighting. That made it lttle slow.

I'll give it

Score: 6.0

July 7th, 2002
Score : 7.5 good
Well well well..
This game is not so bad.The begining of the triologogy.It's a little bit funny how Milder makes fun of Dink.The storry is the same (sort of).But the main carricter is Milder. That makes it fun to play it.
There are some changes in the map.Like the fairy
pen pyramid an other...
But if we take out the bugs we will get a funny,
easy and... (ran out of words) dmod.

Respect 4 sharp.(I see something big in youre future(: )
June 9th, 2002
Score : 5.0 fair
Peasant He/Him Australia
I agree with Telerium, it is fun playing Milder at first, but it does get boring pretty quickly. And yes, there are so many door bugs.

I lost interest and when I got trapped in a hardness bug in the Darklands, that was enough for me. I left the DMOD.

Pluses - the idea of having a DMOD centred around Milder is good. Some of the midis were nice. The amount of interaction with other people was reasonable, funny with the girls.

Minuses - Hardness bugs on doors, on the transporter. Not having any clearly defined goals at the start - I hate that. If a DMOD's story doesn't set up the opening conflict in the first intro or couple of screens, that is a big mistake. Map design was basic for the most part, with some tiles just ending.

Overall, play this if you've nothing better to do. Score: 5.0