The Dink Network


July 30th, 2009
Score : 9.5 exceptional
This is an excellent dmod. Dink gets tired of being in the repeating cycle of farm boy becoming hero (literally and metaphorically), and seeks to escape from the game.

The Good:

Loaded with tons of humor in the style of the original Dink adventure, hilarious 4th-wall-breaking commentary, and funny interactions with unlikely NPCs (er... objects).

Gameplay is very accessible, and fighting doesn't require too much effort (with one exception, see below). The plot is also cleverly designed with lots of clues towards the right choices to make.

The ending brings the story full-circle in a final humorous twist.

The Bad:

There is a choice Dink has to make early on in the game, that pretty much decides whether or not he will complete the game. This *is* clued so that the player can figure out the right choice; however, making the wrong choice isn't immediately obvious, and you only get to pick once. One of the wrong choices actually gets positive feedback later on when you receive a gift from a certain ... fruit ... (a different one from the right choice), but it turns out that it's impossible to beat the final boss once you get to this state: it just moves too fast and strikes too hard for this to be practicable. In other words, you've no idea you made a wrong choice until you're 95% through the game, and then you realize that you have to restart since all your earlier saved games are overwritten by now.


Except for that tricky choice that decides the outcome of the game, this is an excellent, funny dmod that you'll not regret playing. Everything else is very well crafted, making this definitely one of the best dmods out there. I wish I could give it 9.9, but have to subtract some points for that design flaw.
November 17th, 2008
Score : 9.5 exceptional
First, sorry for my english.

I play a lot af D-mod and this is the first one I could play without a walthrought (okay, I'm dense sometime, I know).
But it was easy enough to stay pleasant and the constant ironical comments about tree, pit-bull, stone, caracters were just too good after a lot of game played!

Thanks for this d-mod, I'm looking foward to replay it sometime, throught all the other, just to refresh-up the numerous quest of Dink.

I loved, more than everything, the author at the end, says without disgressing any part of the game.

I give 9.5 for the light sarcams all around the game and the quest itselft and for the music.

Sorry for the notes over the graphic and more elaborated element, I'm reaaly not a professional just a player. An happy player!

October 27th, 2007
Score : 9.4 exceptional

Dink is a pig farmer,someone asks him to perform a small task,he comes to
know of a evil plot and ends up saving the world.-this has happened in
n number of dmods and the main Smallwood game too
But this time,Dink is tired of these repeating cycles(pig farmer to hero)
So he rebels and wants to avoid all stupid quests.
It captures,nicely,the deja vu feeling that all dink gamers experience.
This is what this game is all about.

The sense of humor in this game is first rate
-there is a bit of spoof element, a bit of satire and the usual
Smallwood kind of humour,it had me in splits

The story is novel and real fun to experience.
Music is pleasant,there are a few(at least one) familiar tracks.

The game play is very good,I found some tasks a bit difficult,may be I am not a good fighter(action).

The story (sub plots,not the main story) can go different ways depending on the options you select.
The way you fight (your stats) can Change(not increase or decrease)
The concept of the author reading your mind and vice versa is nice.

Some graphics were new and also nicely done

Bugs: No freezes or hardness errors

There are 3-4 areas and all are nicely done
The multiple options concept made me play it all over again
I guess,it will be the same for everyone
Overall: An enjoyable dmod ,that's good in all departments