The Dink Network

Enemy Shoot Deluxe

March 9th, 2004
Score : 9.0 exceptional
Noble He/Him United Kingdom
A very nice file, this gives you a sample script for creating your own projectile firing enemies. This is especially good given the lack of ranged attacks from enemies in Dinks; Typically if you have a bow or a throwing axe you are nigh on invincible, but no more!

Boncas spit, Dragons breathe flame and stone giants launch rocks (these are all possibilities YOU could do... Paul hasn't done them for you!) as Dink runs for cover for the first time in his existence.

Excellent for enemy wiards casting spells too. So it's another exemplary piece of scripting from Paul, and this is a great resource for all d-mod authors.
August 21st, 2003
Score : 8.0 good
Peasant He/Him Australia
A little hard to understand at first, but perserve with it and it does do what it sets out. Which is create an enemy sprite that can shoot magic objects at Dink, (or another sprite)

I based the apprentice at the end of SOB story 2 on it and didn't run into the problems mentioned about (or at least I don't remember doing so)

What I did learn from this script was the value of the command set_callback_random();

There are comments to guide you, but this script is not for the complete novice. I am amazed at Paul's scripting, he is, as always, very good.