Enemy Healthbar
Wow. This is one of the most elegant DinkC scripts available.
Enemy Healthbar does what you'd expect, and adds a nice little floating healthbar above your enemies. But, surely, you'll have to massively alter your existing enemy scripts to support it, right? Wrong. You just have to add one line to the enemy's main procedure:
external("healthbar","make_hbar",1);
And, to boot, healthbar.c is just a tiny, well-documented script of only 43 lines, and works extremely well by 'abusing' the shadow brain, depth dots, and more.
Its just about perfect.
Enemy Healthbar does what you'd expect, and adds a nice little floating healthbar above your enemies. But, surely, you'll have to massively alter your existing enemy scripts to support it, right? Wrong. You just have to add one line to the enemy's main procedure:
external("healthbar","make_hbar",1);
And, to boot, healthbar.c is just a tiny, well-documented script of only 43 lines, and works extremely well by 'abusing' the shadow brain, depth dots, and more.
Its just about perfect.
I think this was a great contribution to the Dink Development world, since now people can know how much closer they are to killing an enemy or if they're doing much damage. It would be a great optional part in some D-mods, though I only suggest another version with a better looking healthbar, though there's nothing wrong with the current one, but it would be nice for it not to be block like.
Here are still some things to make... but a great graphic!!
Enemy healthbar saws you the healtbar of enemy just above your enemy. The remaining healt is marked yellow (I think!) and lost health is marked as red. LIKE BLOOD!!
It maybe is a little too huge... but still a nice little graphic!
Enemy healthbar saws you the healtbar of enemy just above your enemy. The remaining healt is marked yellow (I think!) and lost health is marked as red. LIKE BLOOD!!

It maybe is a little too huge... but still a nice little graphic!