Dry
Dry v1.2 by Binirit
The Good: Lots of new colours added, plenty of save boots, and Dink seems to be able to talk to everything in this strange land of Dry. No hardness errors, that I could find. Lots of monsters (in certain spots) available to be killed, and cool, I got to walk on *water*
The Bad: Confusion, if you happen to go the wrong way, or speak to someone out of turn, I had to refer to the walkthrough a few times, as I was off on another adventure. Had some trouble with the boomerang, as it did not always come back, but the fire spell worked just as well. There seemed to be a lot of mini quests, not to be done in this dmod, and they only added to my confusion. A lot of walking back and forth (I did discover the herb boots, but it was to late)
Overall: A rather clever dmod, good for those who enjoy the challenge.
The Good: Lots of new colours added, plenty of save boots, and Dink seems to be able to talk to everything in this strange land of Dry. No hardness errors, that I could find. Lots of monsters (in certain spots) available to be killed, and cool, I got to walk on *water*
The Bad: Confusion, if you happen to go the wrong way, or speak to someone out of turn, I had to refer to the walkthrough a few times, as I was off on another adventure. Had some trouble with the boomerang, as it did not always come back, but the fire spell worked just as well. There seemed to be a lot of mini quests, not to be done in this dmod, and they only added to my confusion. A lot of walking back and forth (I did discover the herb boots, but it was to late)
Overall: A rather clever dmod, good for those who enjoy the challenge.