The Dink Network

Crossroads

September 22nd, 2002
v0.50
Score : 3.2 tolerable
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Binirit
Peasant She/Her
 
Dink and his pet pig Oinky go on vacation to Crossroads.

Storyline: Dink is attacked in his home by a look-a-like. Dink wins, and then a wizard appears, and Dink and the wizard fight. After that an interaction with a Coconut Monkey follows, who tries to hypnotise Dink and is finally defeated by Dink’s pet pig, Oinky. They celebrate the victory and decide to go on vacation to Crossroads. And that is only the intro movie.

Map and graphics: The mapping is done quite slovenly; no edges on screens, roads that lead to nowhere, no tile blending. The title screen has new graphics that look quite nice.

Music: Nerve-racking music.

Good: To see Dink riding a bonca – well, for about a second – is fun. When you choose to go a certain way, there is a very small in between movie in which Dink is riding the bonca. There is a new font that looks good.

Not so good: The game crashed at the bonca ride several times. The intro movie is too long; it gets kind of boring to look at such a long movie. The intro movie takes up almost the entire D-mod; after that you can visit the Smithsonian Museum, but that is all you can do. The museum only has one room. Although the title is crossroads, you can only go one way.

Overall: A D-mod that consists almost entirely of an intro movie.

Fit for: I would not recommend this D-mod.
June 9th, 2002
v0.50
Score : 4.0 tolerable
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SimonK
Peasant He/Him Australia
 
This Demo is not that good. It has a fatal bug which freezes the game when talking to Lydia in the Smithsonian Museum. I've only played this DMOD once, and when it crashed I couldn't be bothered playing it again.

It's pluses were - the humour. It's eccentric and out there. Puts a smile on your face at times.
New font - it's not often someone bothers with this and it made a nice change.

Other aspects:
New graphics - very basic, no true walking in the standard four directions. The pig seems to alternate between a bizarre hop and just plain old sliding. I find this annoying. Hell the pig walking graphics are already done, so I don't know why the pig has to slide to go somewheres.
Map - the map work is very basic. No attempt at blending, sometimes no detail at all
Sounds - no real new sounds and there is plenty of opportunity for them. A lot of these spots are used by <TEXT>.
The intro was waaaayyyyyy tooooooo loooongggg. And ultimately boring. Because of this I stopped playing after the fatal bug.

Summary:
I don't mind the odd bug in a dmod, even the odd fatal one, as long as there are other things in the DMOD that keep me playing. Heck even LOT had a few freeze/fatal bugs in some of the conversations - but there wasn't enough of the other enticements in a DMOD for me to start up again. Graphics are basic, Map is basic, sound is basic. So overall, 4.0