The Dink Network

Battlesys

August 25th, 2003
3.1
Score : 5.0 fair
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SimonK
Peasant He/Him Australia
 
This is an add-on for any DMOD. The prophet has devised a new fighting system in which Dink and his foe take turns.

This is meant to be like (or inspired by, take your pick) by the Final Fantasy type games. Never having played a Final Fantasy game (yeah, I know, I must be one of the only gamers who hasn’t) such a description means very little to me. Anyway I read thru the readme.txt file and it sounded interesting so I unzipped the demo DMOD and tried it out.

Yes it is a new system. Dink takes turns attacking, with the player getting to choose if Dink attacks with a weapon or with magic. A certain amount of damage may then be inflicted. The enemy then takes a turn and Dink stands still while he gets hurt.

Now none of this “battle” takes place on the screen you meet the enemy, but on a new fight screen – and from what I understand of the readme file, the author can control/specify what sort of arena the fight takes place in. That is, it is customisable – which is a good thing.

But the fight looked strange to me. Dink standing on the left, the enemy on the right… your turn Dink… “Oh… OK, here’s a fireball, Mr Bonca.” And whoosh off went a fireball, but it wasn’t an animated one… not sure why not. Then it was Mr Bonca’s turn. He waddles over and hits Dink once with its tail. Ta da! Dink gets hurt, and Mr Bonca waddles back to his (duelling spot). This whole set up made me laugh. And it still does… Dink duelling with Mr. Bonca…. <SimonK ROTL, picks himself up and tries to finish the review>

Then I had Dink attack with a fist, but he didn’t seem to do any damage, and I didn’t hear the punch sound… oh well, it was time for Mr Bonca to have a swing, so I sat back and watched… and thought this is going to get really tedious with a tough monster.

I then tried a pillbug (hmmm this sounds like I’m in a restaurant…) I had Dink attack with a fist again… and again no punch sound and no damage to Mr Pillbug. (I mean, what do you call an enemy that stands so politely and takes his punishment in such a gentlemanly fashion?)

I then had Dink throw a fireball at Mr Pillbug and noticed that when it hit it sounded like a sword hitting… what the…? At this point I decided to leave the polite world of Battle Sys 3.1

It seems a reasonable amount of work has gone into this Development file, but ultimately I don’t believe anyone will use it. It’s too… polite. And battles are anything but polite.

5 out of 10
September 13th, 2004
3.1
Score : 5.7 fair
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I don't really like the map... it is so small, just the screen where Dink starts in the game and below the screen where there are choices on monsters to fight. The Milder (or whatever you call it) sure is difficult and you have to train a lot before defeating him. Frankly speaking, I'm not a Final Fantasy Fan. Good try anyway Prophet!!
February 9th, 2003
3.1
Score : 8.5 good
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Kory
Peasant He/Him Croatia
 
the prophet has shown us a good way how to make a tunr by turn battle.
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This is a development D-mod about how to make an Final fantasy battle. It is very good and i see may hard work. It has several bugs but he will surely fix it.
GRAPHICS: 8.0 None graphics the same old Dink Smallwod graphics
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ACTION: 9.0 Very much action
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MUSIC: 6.0 Very bad music i mean i love FF8 midis and there are other midis
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HARD WORK: 9.9 This was surely a hard scripting time making this i couldnt make it in 100 years
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OVERALL: 8.0 I am gonna give it an 8.5 why it has too many bugs for a little D-mod like that and it has only battle sequences and not like FF graphics or something like in FF
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End comment: I am glad that anyone has made this good development D-mod in Final Fantasy style! I am a big Final Fantasy VIII fan so I am very very happy!
THANK YOU PROPHET!!!!!!!!