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LPJoBo's Profile

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LPJoBo
Peasant He/Him
 
I am from Sweden and intrested in PC hardware, C/C++ Programming, languages and game design.
- And of course Dink Smallwood.

2006-10-20 I started correcting the free source code of Dink Smallwood 1.07 in order to understand the system of the game, lucky I have Visual C++6 Standard, otherwise I had been stucked.
Unfortunatly I do not have the MS VS .net 2005 that is necessary using the Dink Smallwood 1.08 source code, but I turn each coin to get there(-oh, saving, saving and saving.....).

Really cool, that RTsoft has released them, that gimme a wonderful opportunity to learn game programming the hard way, bless them.
After all, most programmers these days work on code others have made, at least according to my books on the related topics(-thought- a good way in, perhaps / perhaps not).
I really like tough challanges, it gives me much to live for.
Even if I fail I do not care, it will have been fun trying.

Private Message

2006-10-19 13:52:08
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LPJoBo
Peasant He/Him
 
Maybe a case for a new intergrated Dink game editor, it is actually kind of splitting to need jumping from the map editor and writing *.c scripts in a text editor.
I am planning one that do not require any C programming skills.
And about the changes, wy not make a new DFArc.exe and let it handle the problem, it may start either Dink Smallwood 1.06 (dink16.exe)/ 1.07 (dink17.exe)/ 1.08 (dink18.exe) depending in what it read in a small extra file among dink.ini etc in the dmod folder.
ex.
*.coor (coordination)
Needs only contaning the text 1.06 / 1.7 or 1.8
Nobody need to emediatly make a big change, the only thing they need to do is writing a *.txt file with the text in question and change its extention to *.coor