kindanue's Profile
I just graduated with a degree in Music Composition from SMSU. I will be relocating to Colorado to attend graduate school in the same field. I discovered Dink over Christmas break (2001-2002) while searching for a free game to play.
: : I might be missing something, but I've searched through the tutorials and am still confused about this. One tutorial says align your graphics to the upper left of the bmp to save hd space, but the only alignment on the default Dink graphics that I see is to the right edge. Does alignment matter as long as it is consistent?
: Alignment doesn't really matter all too much... just the smaller the graphic, the less space it takes up. So they should have the least amount of white space as possible; aligned at all edges.
: However, this is rather impossible with animated sequences. The 'center point' is determined from the upper-left corner... so you have to find the furthest the animation goes up or left (in any of the frames), and then base the rest of the alignment off of that, leaving white space. Otherwise, the graphics wouldn't be aligned at all, and everything'd look funny.
: Right-down alignment suffers no such consequences, and neither does (most) non-animated sprites on up-left.
: But in reality, it doesn't matter that much... Seth could've trimmed off a lot more white space off of the graphics from the original game. A little white space isn't going to end up making your D-Mod gargantuan.
Right. The main thing to remember is to reduce your graphics to 256 colors (usually Dink's pallete) as that will shrink their kb size by about 80-90%.
: Alignment doesn't really matter all too much... just the smaller the graphic, the less space it takes up. So they should have the least amount of white space as possible; aligned at all edges.
: However, this is rather impossible with animated sequences. The 'center point' is determined from the upper-left corner... so you have to find the furthest the animation goes up or left (in any of the frames), and then base the rest of the alignment off of that, leaving white space. Otherwise, the graphics wouldn't be aligned at all, and everything'd look funny.
: Right-down alignment suffers no such consequences, and neither does (most) non-animated sprites on up-left.
: But in reality, it doesn't matter that much... Seth could've trimmed off a lot more white space off of the graphics from the original game. A little white space isn't going to end up making your D-Mod gargantuan.
Right. The main thing to remember is to reduce your graphics to 256 colors (usually Dink's pallete) as that will shrink their kb size by about 80-90%.
kindanue has released 2 files
Title | Category | Avg | Updated |
---|---|---|---|
Midi Tutorial | Development, Tutorial | 8.4 | January 31st, 2002 |
Lantern Flickering | Development | 8.5 | January 27th, 2002 |