Sjoerdje's Profile
Well, I created a sprite, but it has 2bugs:
1: It doesn't make any sound if it's being hurt
2: It won't unlock the screen if he dies. Here is my script:
void main( void )
{
if (&slayer == 0)
{
freeze(1)
int &slayer1 = create_sprite(316, 184, 9, 641, 1);
sp_base_walk(&slayer1, 640);
sp_speed(&slayer1, 1);
freeze(&slayer1)
say_stop("`8You made a big mistake coming here Sjoerd", &slayer1);
wait(200);
say_stop("Is that Pim??", 1);
wait(200);
say_stop("`8Yeah, the chicken came in here screaming", &slayer1);
say_stop("`8And that annoyed me so I killed him..Hehehe", &slayer1);
wait(200)
say_stop("No Pim!!I'll kill you for that!!", 1);
say_stop("`8Bring it on!!", &slayer1);
unfreeze(1)
unfreeze(&slayer1)
screenlock(1);
int &mcounter;
sp_brain(&slayer1, 9);
sp_speed(&slayer1, 1);
sp_distance(&slayer1, 60);
sp_range(&slayer1, 45);
sp_frame_delay(&slayer1, 45);
sp_timing(&slayer1, 0);
sp_exp(&slayer1, 800);
sp_base_walk(&slayer1, 640);
//sp_base_death(&slayer1, 680);
sp_base_attack(&slayer1, 630);
sp_defense(&slayer1, 20);
sp_strength(&slayer1, 15);
sp_touch_damage(&slayer1, 2);
sp_hitpoints(&slayer1, 25);
preload_seq(632);
preload_seq(634);
preload_seq(636);
preload_seq(638);
preload_seq(641);
preload_seq(643);
preload_seq(647);
preload_seq(649);
}
}
void hit( void )
{
sp_target(&slayer1, &enemy_sprite);
//lock on to the guy who just hit us
//playsound
playsound(28, 22050,0,&slayer1, 0);
}
void die( void )
{
screenlock(0);
say_stop("Let's see if Pim is OK...", 1);
int &hold = sp_editor_num(&slayer1);
if (&hold != 0)
editor_type(&hold, 6);
&save_x = sp_x(&slayer1, -1);
&save_y = sp_y(&slayer1, -1);
external("emake","xlarge");
}
void attack( void )
{
playsound(27, 22050,0,&slayer1, 0);
&mcounter = random(4000,0);
sp_attack_wait(&slayer1, &mcounter);
}
Can you tell me what's wrong?
1: It doesn't make any sound if it's being hurt
2: It won't unlock the screen if he dies. Here is my script:
void main( void )
{
if (&slayer == 0)
{
freeze(1)
int &slayer1 = create_sprite(316, 184, 9, 641, 1);
sp_base_walk(&slayer1, 640);
sp_speed(&slayer1, 1);
freeze(&slayer1)
say_stop("`8You made a big mistake coming here Sjoerd", &slayer1);
wait(200);
say_stop("Is that Pim??", 1);
wait(200);
say_stop("`8Yeah, the chicken came in here screaming", &slayer1);
say_stop("`8And that annoyed me so I killed him..Hehehe", &slayer1);
wait(200)
say_stop("No Pim!!I'll kill you for that!!", 1);
say_stop("`8Bring it on!!", &slayer1);
unfreeze(1)
unfreeze(&slayer1)
screenlock(1);
int &mcounter;
sp_brain(&slayer1, 9);
sp_speed(&slayer1, 1);
sp_distance(&slayer1, 60);
sp_range(&slayer1, 45);
sp_frame_delay(&slayer1, 45);
sp_timing(&slayer1, 0);
sp_exp(&slayer1, 800);
sp_base_walk(&slayer1, 640);
//sp_base_death(&slayer1, 680);
sp_base_attack(&slayer1, 630);
sp_defense(&slayer1, 20);
sp_strength(&slayer1, 15);
sp_touch_damage(&slayer1, 2);
sp_hitpoints(&slayer1, 25);
preload_seq(632);
preload_seq(634);
preload_seq(636);
preload_seq(638);
preload_seq(641);
preload_seq(643);
preload_seq(647);
preload_seq(649);
}
}
void hit( void )
{
sp_target(&slayer1, &enemy_sprite);
//lock on to the guy who just hit us
//playsound
playsound(28, 22050,0,&slayer1, 0);
}
void die( void )
{
screenlock(0);
say_stop("Let's see if Pim is OK...", 1);
int &hold = sp_editor_num(&slayer1);
if (&hold != 0)
editor_type(&hold, 6);
&save_x = sp_x(&slayer1, -1);
&save_y = sp_y(&slayer1, -1);
external("emake","xlarge");
}
void attack( void )
{
playsound(27, 22050,0,&slayer1, 0);
&mcounter = random(4000,0);
sp_attack_wait(&slayer1, &mcounter);
}
Can you tell me what's wrong?
Sjoerdje has released 1 file
| Title | Category | Avg | Updated |
|---|---|---|---|
| Sjoerd's Quest | D-Mod, Romp | 6.6 | June 26th, 2004 |
Sjoerdje has written 5 reviews
| Title | File | Type | Score | Date |
|---|---|---|---|---|
| Ahh Yes | Cloud Castle 2: Scarab | Featured | 9.1 | October 2nd, 2004 |
| Really a Great Dmod I Must Say | World of DinkC | Normal | 9.2 | August 30th, 2004 |
| Graphics: Hmm | Elves of Rathor | Normal | 5.5 | August 24th, 2004 |
| Just Finished the Game | Stone of Balance | Featured | 9.7 | April 22nd, 2004 |
| Let's Get Straight To the Point: | Knight's Tale (A) | Normal | 7.5 | April 12th, 2004 |

6.6
9.1
7.5




