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September 3rd 2007, 04:44 PM
dinkdead.gif
Ok that fixes it, thanks.
There's only one small bug I can find now, which is if Dink was still for a bit before getting frozen then my script is already in it's wait(); so he still says "It works!" while frozen.
I suppose I could check sp_freeze again but it's probably overkill as it's unlikely to happen during a game (not to mention using up 6 variables).

Thanks all!