Reply to Re: Hardness...
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A sprite with a greater Y coordinate will appear above a sprite with a lower Y coordinate. There are some exceptions (background sprites, depth dots, etc) but that's the general rule.
Now, depth dot allows your sprite to pretend it has a different Y coordinate, even though it doesn't have to be physically at that spot. So if I place a sprite at Y coordinate 200, and give it a depth dot of 100, then it will appear behind all sprites with a Y coordinate (or depth dor) of greater than 100 and above all sprites with a Y coordinate (or depth dot) below 100.
Yes, it is confusing at first.
As for hardness... try placing *tiles* of hardness. Hard tile placement is similar to regular tile placement. The tiles you'll be looking for are near the end, usually around 790 or so.
Try looking for one of the tutorials on tile hardness... I think there might be a good one, I'm not sure.
Now, depth dot allows your sprite to pretend it has a different Y coordinate, even though it doesn't have to be physically at that spot. So if I place a sprite at Y coordinate 200, and give it a depth dot of 100, then it will appear behind all sprites with a Y coordinate (or depth dor) of greater than 100 and above all sprites with a Y coordinate (or depth dot) below 100.
Yes, it is confusing at first.
As for hardness... try placing *tiles* of hardness. Hard tile placement is similar to regular tile placement. The tiles you'll be looking for are near the end, usually around 790 or so.
Try looking for one of the tutorials on tile hardness... I think there might be a good one, I'm not sure.