The Dink Network

Hardness...

June 15th 2004, 11:40 AM
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I dont understandt anything with hardness! i dont know what depth is and i cant make a castle wall un-"walkable" i just walk through the things i set out... and i dont know what the black "box" mean and any tutorial i read dosent tell me... im getting really mad!

can someone tell me, please?
June 15th 2004, 01:56 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
A sprite with a greater Y coordinate will appear above a sprite with a lower Y coordinate. There are some exceptions (background sprites, depth dots, etc) but that's the general rule.

Now, depth dot allows your sprite to pretend it has a different Y coordinate, even though it doesn't have to be physically at that spot. So if I place a sprite at Y coordinate 200, and give it a depth dot of 100, then it will appear behind all sprites with a Y coordinate (or depth dor) of greater than 100 and above all sprites with a Y coordinate (or depth dot) below 100.

Yes, it is confusing at first.

As for hardness... try placing *tiles* of hardness. Hard tile placement is similar to regular tile placement. The tiles you'll be looking for are near the end, usually around 790 or so.

Try looking for one of the tutorials on tile hardness... I think there might be a good one, I'm not sure.