Reply to Re: converting to another 256 color-palette
If you don't have an account, just leave the password field blank.
Yep, SimonK's correct about replacing replacing the palette of TS01.bmp, as that is where Dink grabs the one it uses.
As for why the graphics were converted and the tiles weren't... for tiles and dir.ff'd graphics, Dink doesn't even bother to check the palette, it assumes that they're correct. With bmp graphics, Dink tries to convert it as close as possible to the active palette.
As for why the graphics were converted and the tiles weren't... for tiles and dir.ff'd graphics, Dink doesn't even bother to check the palette, it assumes that they're correct. With bmp graphics, Dink tries to convert it as close as possible to the active palette.