The Dink Network

converting to another 256 color-palette

November 28th 2003, 05:12 PM
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I use system 666 in Agathian Sea Traders (replacing splash.bmp)

So, ive done this again, in a other dmod of mine. But when I start the dmod, all tiles look ugly (they look good in dinkEDIT) all graphics are converted. Any idea whats wrong?
November 28th 2003, 05:42 PM
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SimonK
Peasant He/Him Australia
 
Try replacing ts01.bmp

or use redink.exe ver 0.2/0.3
November 28th 2003, 07:17 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Yep, SimonK's correct about replacing replacing the palette of TS01.bmp, as that is where Dink grabs the one it uses.

As for why the graphics were converted and the tiles weren't... for tiles and dir.ff'd graphics, Dink doesn't even bother to check the palette, it assumes that they're correct. With bmp graphics, Dink tries to convert it as close as possible to the active palette.
December 15th 2003, 09:17 PM
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So there is no way to use a different pallette on the tiles?
December 16th 2003, 08:07 AM
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redink1
King He/Him United States bloop
A mother ducking wizard 
I believe the tiles act as if they were dir.ff'd graphics, i.e. if you change the palette with TS01.bmp it will maintain indexes, and not try to guesstimate the best color to convert to.
December 16th 2003, 02:25 PM
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I tried using a custom ts01.bmp with a custom 256 color pallette. It looked horrible and seemed to switch automatically to the dink pallette. The reason I say it switched is because the new tile looked the same as if I had applied the dink.pal to it. Horrible. heh