converting to another 256 color-palette
I use system 666 in Agathian Sea Traders (replacing splash.bmp)
So, ive done this again, in a other dmod of mine. But when I start the dmod, all tiles look ugly (they look good in dinkEDIT) all graphics are converted. Any idea whats wrong?
So, ive done this again, in a other dmod of mine. But when I start the dmod, all tiles look ugly (they look good in dinkEDIT) all graphics are converted. Any idea whats wrong?
Yep, SimonK's correct about replacing replacing the palette of TS01.bmp, as that is where Dink grabs the one it uses.
As for why the graphics were converted and the tiles weren't... for tiles and dir.ff'd graphics, Dink doesn't even bother to check the palette, it assumes that they're correct. With bmp graphics, Dink tries to convert it as close as possible to the active palette.
As for why the graphics were converted and the tiles weren't... for tiles and dir.ff'd graphics, Dink doesn't even bother to check the palette, it assumes that they're correct. With bmp graphics, Dink tries to convert it as close as possible to the active palette.
So there is no way to use a different pallette on the tiles?
I believe the tiles act as if they were dir.ff'd graphics, i.e. if you change the palette with TS01.bmp it will maintain indexes, and not try to guesstimate the best color to convert to.
I tried using a custom ts01.bmp with a custom 256 color pallette. It looked horrible and seemed to switch automatically to the dink pallette. The reason I say it switched is because the new tile looked the same as if I had applied the dink.pal to it. Horrible. heh