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Reply to Re: Dink Smallwood HD: Native Linux (and Mac) Port – Collaboration & Testing

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February 17th, 11:02 PM
seth.gif
Seth
Peasant He/Him Japan
 
Hrm. I don't think this is a good way to do the flatpak, because it would instantly break when the hash/filesize of the Windows Dink installer changed. It's a security feature built into flatpak that kicks in both for building the flatpak, or if downloads it and installs it on the user side in flatpak itself.

It could be modified so the game itself downloads and installs it on first run, but...

There is a better way that involves me putting the assets in the repo (they are small enough that I shouldn't use git lfs, that has other issues)

The good part is this will make every platform easier to build for.

I will handle the submission/ownership to flathub for security reasons. the ongoing maintenance burden shouldn't be too bad...

I will also remove other maintainers from RTDink and proton, it's kind of a security risk when we're talking about being able to trigger updates.

Anyway, I will play with it. Let me try some stuff when I get a minute...