Seseler's Profile
I have been playing Dink Smallwood since before I learned to speak English. It took a very long time for me to beat the game.
>EDIT: The Y coordinate difference probably doesn't matter much at all for most DMODs, but I find it intriguing how many weird little peculiarities DinkC and the original Dink engine have.
Well, it does matter in the base game; check out s1-mh-o, which works around the issue by wait()'ing:
I've done a similiar things on Questlog and Ill Omens (I'll get around to finish it soon, I swear...).
Well, it does matter in the base game; check out s1-mh-o, which works around the issue by wait()'ing:
void main( void )
{
wait(1);
//Outside the Old wizard's house
int &hcrap = sp_y(1,-1);
if (&hcrap > 300)
{
playmidi("wanderer.mid");
}
}
I've done a similiar things on Questlog and Ill Omens (I'll get around to finish it soon, I swear...).
Seseler has released 3 files
| Title | Category | Avg | Updated |
|---|---|---|---|
| Things from my backyard (new enemies) | Development, Graphics | 9.0 | March 18th, 2026 |
| Dink Smallwood Questlog Edition | D-Mod, Add-On | N/A | July 25th, 2025 |
| Minor sprite fixes | Graphics, Add-On | N/A | November 19th, 2024 |
Seseler has taken 1 screenshot
| Screenshot | File | Date |
|---|---|---|
![]() |
Dink Smallwood Retopologized 3d Model | March 24th, 2026 |

9.0





