Reply to Re: So, Valve made a option to sell mods with money at Steam Workshop
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As I said before, it's not just the fact that Valve takes a massive chunk of the profit.
Let's build a scenario. Say the Ultima Weapon from whatever Final Fantasy game is ripped straight from the original game's assets and made compatible with Skyrim. (it's most likely been done in that exact way, but let's keep going).
Now, the mod was put up on Nexus for free. No problems there. A simple, fun weapon to swing around. As it should be.
Now, someone comes along and downloads that mod. They then proceed to upload it to the Steam Workshop and slap a 99 cent fee to it under the delusion that they will earn money.
Now we've got a weapon being sold, Square probably doesn't know about it, and the original guy who made the free mod doesn't either. Now someone points the free mod maker to the shit that was pulled on Steam. He can't really get that thing off of there now. He can post and post all he wants, but picture a scenario where the paid mod uploader deletes all his comments or even blocks him. Now that's just wonderful.
What if Square gets notice of it? They may not give a shit too much until that mod becomes somewhat popular. Now, oh shit. Valve's just made a couple hundred dollars off a sword they didn't made and neither did the guy selling it.
Let's make it more ducked up. The mod requires Skyrim Script Extender so it follows the original game's system of dealing more damage the higher the character's HP is. If you don't like that, you can go into the weapon's own menu and turn it off.
But wait, now the guys who made the Script Extender are having their code monetized without their permission.
It just opens up a web of duck! Even if Valve doesn't take a cut, someone's going to take a profit off of things like this.
Or put up 99 dollar Horse dick mods which is a joke, but what if someone buys it?
Even if a mod is 100% original assets and nothing was taken from anyone else, how will you know? Is Valve going to download every mod in existence and compare the files? Will they design a system to compare the content like YouTube's Content ID? Paid mods just shouldn't exist. DLC shouldn't either - that stuff should be available to begin with if you bought the ducking game - but at least all that stuff is made by the original company, so there's no issue like I described above.
Let's build a scenario. Say the Ultima Weapon from whatever Final Fantasy game is ripped straight from the original game's assets and made compatible with Skyrim. (it's most likely been done in that exact way, but let's keep going).
Now, the mod was put up on Nexus for free. No problems there. A simple, fun weapon to swing around. As it should be.
Now, someone comes along and downloads that mod. They then proceed to upload it to the Steam Workshop and slap a 99 cent fee to it under the delusion that they will earn money.
Now we've got a weapon being sold, Square probably doesn't know about it, and the original guy who made the free mod doesn't either. Now someone points the free mod maker to the shit that was pulled on Steam. He can't really get that thing off of there now. He can post and post all he wants, but picture a scenario where the paid mod uploader deletes all his comments or even blocks him. Now that's just wonderful.
What if Square gets notice of it? They may not give a shit too much until that mod becomes somewhat popular. Now, oh shit. Valve's just made a couple hundred dollars off a sword they didn't made and neither did the guy selling it.
Let's make it more ducked up. The mod requires Skyrim Script Extender so it follows the original game's system of dealing more damage the higher the character's HP is. If you don't like that, you can go into the weapon's own menu and turn it off.
But wait, now the guys who made the Script Extender are having their code monetized without their permission.
It just opens up a web of duck! Even if Valve doesn't take a cut, someone's going to take a profit off of things like this.
Or put up 99 dollar Horse dick mods which is a joke, but what if someone buys it?
Even if a mod is 100% original assets and nothing was taken from anyone else, how will you know? Is Valve going to download every mod in existence and compare the files? Will they design a system to compare the content like YouTube's Content ID? Paid mods just shouldn't exist. DLC shouldn't either - that stuff should be available to begin with if you bought the ducking game - but at least all that stuff is made by the original company, so there's no issue like I described above.