Reply to The secret behind dinkspace, 3d in 2d?!
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void main(void)
{
wait(1000);
sp_size(&current_sprite, 30)
sp_> &current_sprite, 382)
sp_y(&current_sprite, 183)
wait(1000);
sp_size(&current_sprite, 33)
sp_> &current_sprite, 388)
sp_y(&current_sprite, 185)
wait(950);
sp_size(&current_sprite, 37)
sp_> &current_sprite, 401)
sp_y(&current_sprite, 188)
wait(850);
sp_size(&current_sprite, 49)
sp_> &current_sprite, 424)
sp_y(&current_sprite, 199)
wait(750);
sp_size(&current_sprite, 55)
sp_> &current_sprite, 438)
sp_y(&current_sprite, 204)
wait(700);
sp_size(&current_sprite, 65)
sp_> &current_sprite, 454)
sp_y(&current_sprite, 212)
wait(600);
sp_size(&current_sprite, 73)
sp_> &current_sprite, 487)
sp_y(&current_sprite, 224)
wait(500);
sp_size(&current_sprite, 80)
sp_> &current_sprite, 503)
sp_y(&current_sprite, 232)
wait(400);
sp_size(&current_sprite, 95)
sp_> &current_sprite, 545)
sp_y(&current_sprite, 248)
wait(400);
sp_size(&current_sprite, 113)
sp_> &current_sprite, 575)
sp_y(&current_sprite, 267)
wait(350);
sp_size(&current_sprite, 123)
sp_> &current_sprite, 643)
sp_y(&current_sprite, 299)
wait(250);
sp_size(&current_sprite, 127)
sp_> &current_sprite, 690)
sp_y(&current_sprite, 329)
wait(100);
sp_size(&current_sprite, 100);
sp_nodraw(&current_sprite, 1);
kill_this_task();
}
this is just 1 script for 1 sun*planet
{
wait(1000);
sp_size(&current_sprite, 30)
sp_> &current_sprite, 382)
sp_y(&current_sprite, 183)
wait(1000);
sp_size(&current_sprite, 33)
sp_> &current_sprite, 388)
sp_y(&current_sprite, 185)
wait(950);
sp_size(&current_sprite, 37)
sp_> &current_sprite, 401)
sp_y(&current_sprite, 188)
wait(850);
sp_size(&current_sprite, 49)
sp_> &current_sprite, 424)
sp_y(&current_sprite, 199)
wait(750);
sp_size(&current_sprite, 55)
sp_> &current_sprite, 438)
sp_y(&current_sprite, 204)
wait(700);
sp_size(&current_sprite, 65)
sp_> &current_sprite, 454)
sp_y(&current_sprite, 212)
wait(600);
sp_size(&current_sprite, 73)
sp_> &current_sprite, 487)
sp_y(&current_sprite, 224)
wait(500);
sp_size(&current_sprite, 80)
sp_> &current_sprite, 503)
sp_y(&current_sprite, 232)
wait(400);
sp_size(&current_sprite, 95)
sp_> &current_sprite, 545)
sp_y(&current_sprite, 248)
wait(400);
sp_size(&current_sprite, 113)
sp_> &current_sprite, 575)
sp_y(&current_sprite, 267)
wait(350);
sp_size(&current_sprite, 123)
sp_> &current_sprite, 643)
sp_y(&current_sprite, 299)
wait(250);
sp_size(&current_sprite, 127)
sp_> &current_sprite, 690)
sp_y(&current_sprite, 329)
wait(100);
sp_size(&current_sprite, 100);
sp_nodraw(&current_sprite, 1);
kill_this_task();
}
this is just 1 script for 1 sun*planet